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STK analytical graphics adds COLLADA support

AGI adds COLLADA support to their STK mission-proven software application for modeling, engineering and operations of space, cyberspace, C4ISR, UAVs, missile defense and electronic systems.

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Maximizing OpenGL(R) ES 2.0 on GPUs for Embedded Applications Webinar

ARM is sponsoring a webinar on April 22nd at 1PM EST. Ed Plowman, Technical Marketing Manager, Media Processing Division of ARM will present this webinar which will provide a background to the OpenGL ES 2.0 standard. Benefits of having OpenGL ES 2.0 running on top of ARM Mali™ Graphics processors and the tools and resources available enabling developers and design engineers to start developing for Mali GPUs will be covered. This is webinar is useful for developers and people investigating GPUs and what they can enable in embedded applications.

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Khronos releases OpenCL 1.0 man page XML sources

Khronos has released the OpenCL 1.0 man page XML sources. The XML source has been released under the Khronos Free Use License (BSD-like) so people can modify, repackage, redistribute etc.

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NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools. Parallel Nsight will support CUDA C, OpenCL, DirectCompute, Direct3D, and OpenGL. Parallel Nsight is powerful plug-in that allows Microsoft Visual Studio programmers to develop for both GPUs and CPUs within a single development environment.

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eyeon Software Unveils Fusion 6.1 with OpenCL Supercomputing

Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVIDIA and ATI graphics cards to achieve tremendous speed increases. Benchmarking improvements of up to 1000% on some of the most processor-intensive tools in Fusion (such as Defocus and Noise generators) have been reached. You can also insert OpenCL code directly into Fuse tools to create in-house GPU-accelerated tools.

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SceneJS now supports COLLADA import

SceneJS is a JavaScript framework that provides a functional API through which you can easily create interactive 3D scenes on the WebGL canvas element. The most recent beta release now includes the ability to import COLLADA objects. A YouTube Video is available here.

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MainConcept and AMD Collaborate to Accelerate High-Definition Video Encode

MainConcept GmbH has announced a strategic collaboration with AMD to accelerate digital video encode. MainConcept plans to leverage ATI Stream technology from AMD and OpenCL™ standards to accelerate the encoding capabilities within its H.264/AVC (Advanced Video Coding) Pro Encoder codec package by taking advantage of available graphics processors (GPUs) in PCs. MainConcept will be demonstrating this encode acceleration for the first time on AMD's latest professional graphics solution, the ATI FirePro(TM) V8800, at the 2010 NAB Show April 12-15 in Las Vegas, Nevada. MainConcept is a wholly-owned subsidiary of DivX, Inc. (Nasdaq: DIVX) and one of the world's premier providers of video and audio codecs and software development kits (SDKs) to the consumer, broadcast and professional markets

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TNGViewer 1.3.0.563 vastly extends file format support and more

Immaginaria Ltd is proud to announce a major update to TNGViewer, featuring support for the Open Asset Import Library, which provides access to several different 3D file formats. These include modo .lxo, DirectX .x, Stanford Polygon Library .ply, Stereolithography .stl, Object File Format .off and many more. importing COLLADA .dae files is also much improved; previously supported types such as 3D Studio .3ds, Alias|Wavefront .obj and so on are imported better as well. File formats that contain keyframe and skinning animation use dynamic OpenGL VBOs for performance. Furthermore, a fallback Direct3D 9 renderer is available on Windows, on any machine without decent OpenGL drivers. Finally, several interface and display issues have been fixed on Windows and Mac OS X.

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Qt Labs experimenting with OpenCL

Introducing the QtOpenCL library, which wraps the OpenCL 1.0 API in a Qt-style API. It takes the pain out of OpenCL initialization, program compilation, and kernel execution. It also provides convenience functions for interfacing to existing Qt facilities such as QImage and QtOpenGL. QtOpenCL is still a work in progress, distributed as a standalone module outside of the normal Qt source repositories.

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ATI FirePro V8800 brings ultra high end performance OpenCL & Eyefinity to workstation graphics

The new ATI FirePro V8800, the workstation equivalent to the Radeon HD 5870, provides 1600 stream processors for more than double the computational power of it's predecessor (V8750) - 2.6 Teraflops!, 2GB GDDR5 RAM, 4 Display Port outputs, Stereo3D, CrossFire Pro support, and Windows & Linux drivers. For this new FirePro line, AMD is strongly emphasizing support for OpenGL 4 and OpenCL open standards. Performance reviews are already out from HotHardware and most notably 3DProfessor. General consensus is: performance at a completely new level.

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