API related related stories

Intel introduces Atom Z300 Series and Bay Trail

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Intel is using this years Intel Developer Forum to launch a new family of low-power processors and associated SoC silicon dubbed Atom Z3000 Series and Bay Trail. Bay Trail's graphics closely resemble those present on entry-level Ivy Bridge chips which means support for OpenGL 3.0 and DX11.

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AMD-Adobe Collaboration

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AMD announced that its collaboration with Adobe has reached a new milestone for more sophisticated professional video workflows. Using OpenCL acceleration means that video and film professionals, as well as enthusiasts, can take full advantage of the massively parallel compute power of AMD APUs, Radeon graphics, and AMD FirePro professional graphics when working with Adobe Premiere Pro CC, Adobe SpeedGrade CC, and Adobe Media Encoder CC by exploiting AMD App Acceleration.

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Squid HEVC decoders using OpenCL on ARM Cortex A-Series cores

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Squid Systems announced today that leading broadcast equipment maker Harmonic and mobile software solutions leader NXP Software are demonstrating HEVC decoders at IBC 2013 based on the highly efficient Squid HEVC software decoder. Squid HEVC decoders run on CPU and CPU+GPU using OpenCL for platforms based on ARM Cortex A-Series cores and the Intel Atom (mobile) and high quality encoders on multi-core X86 processors.

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AMD FirePro M4100 Professional Graphics Deliver Exceptional OpenCL Performance

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AMD announced the HP ZBook 14 Mobile Workstation will feature AMD FirePro M4100 professional graphics, offering outstanding OpenCL performance and powered by AMD Graphics Core Next (GCN) architecture.

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Xilinx, MathWorks and National Instruments work on high-level FPGA design

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Xilinx is working with MathWorks and National Instruments to offer IP-based design environments for its Zynq system-on-chip FPGA devices. The design tools offer graphical and text-based programming languages such as C, C++, SystemC, and will soon support OpenCL.

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Artillery working on HTML5 and WebGL console quality game for the browser

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Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".

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Upcoming Chapters meetups

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Khronos Group Chapters are having a couple of upcoming meetups. One in New York and the other in Cambridge UK. Find out more about the Khronos Group Chapters. We have lots of information online if you are interested in starting a Chapter where you are.

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AMD and Mixamo Revolutionize Character Art with OpenCL 1.1 supported devices

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AMD today announced its collaboration with Mixamo on the launch of Face Plus, an advanced real-time motion capture and 3D facial animation technology for the Unity game engine. Face Plus was developed for devices that support OpenCL™ 1.1 or newer versions.

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Video rate computational photography now running at Full HD resolution using OpenCL

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Imagination Technologies has implemented a set of image and video handling extensions to the EGL Native Platform Interface to enable developers to create high-performance GPU compute applications on the new low-cost Hardkernel ODROID-XU development system. The new OpenCL API extensions enable developers to implement Instagram-like functionality on real-time camera data, including computational photography and video processing, while offloading the main CPU by providing resource sharing and interoperability between the camera pipeline, OpenGL ES graphics and OpenCL compute APIs. Imagination will be releasing the PowerVR GPU compute SDK and programming guidelines for PowerVR Series5XT GPUs and there is an upcoming release of the popular PowerVR Graphics SDK v3.2 featuring OpenCL support in PVRTrace for PowerVR Series6 GPUs.

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Led by Samsung UK, international standards body Khronos Group to have Chapter meeting in Cambridge

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This Khronos Group Chapter meetup will be held on Thursday 31st October 2013 and is one of the free sessions offered by the Mosaic3DX conference and exhibition this year. The Khronos UK Chapter is a group of the UK's Khronos API users enabling them to get together and expand understanding of the APIs, discuss ideas to improve them, and share technical achievements in the graphics/multimedia/compute domains. At Mosaic3DX this year, we would like to hear about your experiences developing games using APIs such as OpenGL, OpenGL ES, and OpenCL and thoughts on what you'd want to see in future versions. Expect some interesting presentations and a heated discussion!

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