API related related stories

Facebook SDK for Unity makes it easier to integrate WebGL based Unity Games

Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.

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NordiaSoft to Showcase SCA OpenCL Demonstration at WInnComm-Europe 2015

NordiaSoft Canada will be presenting a paper at the 2015 Wireless Innovation Forum European Conference on Communications Technologies and Software Defined Radio (WInnComm-Europe 2015). The Software Communications Architecture (SCA) is the defacto standard to build Software Defined Radio (SDR) radios. Over one hundred thousand SCA military radios have been deployed worldwide by several nations. This paper describes how the Open Computing Language (OpenCL) can be used in conjunction with the SCA to build more portable applications.

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Interview with Neil Trevett at Linaro Connect on Vulkan

Neil Trevett gave an interview and talked Vulkan after the 2015 Linaro Connect conference. ARM Devices has the video coverage of the interview.

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MetalGL Now Supports OS X


The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.

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Linaro Connect keynote with Neil Trevett - LiveStream

Neil Trevett keynote at Linaro Connect (Forward to 12 minutes 40 seconds).

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Upcoming Khronos Chapters meetups - Australia, New York, Italy and Texas

Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one.

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Invitation to share your WebGL project at the Graphical Web conference

Next week Patrick Cozzi will be giving a talk on the state of WebGL and glTF at the Graphical Web conference. He will have some exciting progress to share on glTF, and he also wants to capture the state of the entire WebGL ecosystem. If you are working on a WebGL engine, tool, or browser/driver/platform, and want Patrick to include an update for it, please contact him with the details by the morning of Friday September 18th. The slides will be posted online afterwards.

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OpenCL streamlines FPGA acceleration of Computer Vision

Embedded Vision Alliance has posted a in-depth overview on how modern FPGA frameworks are using OpenCL today to help streamline computer vision processing.

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Qualcomm announces new Snapdragon processors

Qualcomm Incorporated announced two new Qualcomm Snapdragon processors. The new chipsets, the Snapdragon 430 and the Snapdragon 617, offer advances in both multimedia and connectivity for mid-range mobile devices. The Snapdragon 430 uses the powerful new Qualcomm Adreno 505 GPU with support for Open GL ES 3.1 and OpenCL 2.0.

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Deep dive: OpenCL face detection on PowerVR

Imagination’s R&D group has developed a face detection algorithm using OpenCL, which is based on a classifier cascade and is optimized to run on mobile devices comprising a CPU and PowerVR GPU.

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