API related related stories

Anvil Vulkan Framework

• Tags: framework Vulkan

Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. Learn more about Anvil or download the source code from Github.

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Vulkan Loader Deep Dive Webinar slides and video now online

• Tags: Webinar Vulkan

If you missed todays Vulkan Loader Deep Dive webinar, no worries. Khronos has upload the complete webinar and slide deck.

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Futuremark adds Vulkan support to the 3DMark API Overhead feature test

• Tags: API benchmarks Vulkan

Khronos Group member Futuremark has added Vulkan support to their 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.

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Mozilla Submits Draft Obsidian WebGL Next Proposal

• Tags: API WebGL


Mozilla has submitted a proposal to the Khronos Group's WebGL Next Github proposal repository. From the README, "[Obsidian] is a low-level API that provides maximum feature set of the GPU to the web applications. The API is designed for WebAssembly, modern GPUs, and multi-threaded environment in mind." Read the complete proposal.

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Vulkan Multi-GPU Support - Not Just for Windows 10

• Tags: GPU windows Vulkan GDC

At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10.

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KDevelop offers OpenCL language support

• Tags: OpenCL

KDevelop, a cross-platform IDE for C, C++, Python, JavaScript and PHP, is now offering OpenCL language support. KDevelop 5.1 and on has been able to parse code written in OpenCL the Clang-based language support backend.

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Star Citizen to ditch DirectX in favor of Vulkan

• Tags: windows directx Vulkan Gaming

Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.

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QEMU offering Outreachy internships with Vulkan

• Tags: Vulkan

QEMU, a generic and open source machine emulator and virtualizer, is participating in Outreachy 2017 May-August. Vulkan-ize virgl is included in their list of proposed projects--"This project would aim at implementing Vulkan accelerated rendering." Visit the event page for more information.

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Socionext offers first graphics display controller with OpenVX Hardware Accelerator

• Tags: Conformance OpenVX

Socionext has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, Socionext incorporated the world's first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Khronos Group maintains public pages for products and companies that pass conformance tests.

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Second International Blend4Web Conference in May 2017

• Tags: WebGL


Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

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