The Khronos Group will be holding three of the five SIGGRAPH BOFs today, August 10th. Starting off the show at 10am be sure not to miss the WebGL BOF in the Vancouver Convention Centre - Room 122 (West Building). Meet and greet some of the developers behind WebGL. Moving along to OpenCL in the Pan Pacific Hotel Crystal Ballroom B&C at 1:30PM. Lots of prizes to here for those that really know their OpenCL. Finally, at 4PM, also in the Pan Pacific Hotel Crystal Ballroom B&C, the much anticipated OpenGL. Even more prizes for those OpenGL trivia buffs. We hope to see all of you there today!
Imagination Technologies is working with Vector Fabrics BV to apply parallelization to software to be distributed across application processors that include PowerVR SGX graphics cores. The use of the OpenCL-based vfEmbedded code development, analysis and parallelization tool will be demonstrated in the booth of Imagination Technologies at SIGGRAPH this week.
AMD AMD today announced availability of the AMD Accelerated Parallel Processing (APP) Software Development Kit (SDK) v2.5. Featuring advances in CPU to GPU data throughput, the latest version of the APP SDK provides developers a solid foundation to take full advantage of Accelerated Processing Units (APUs), including the latest AMD A-Series APUs offering brilliant HD graphics, supercomputer-like performance and All-Day battery life. AMD is at SIGGRAPH this week offering OpenCL courses and training on using gDEBugger, an OpenGL and OpenCL debugger and memory analyzer.
The Khronos Group has a pavilion at SIGGRAPH Vancouver this year. With 7 booths to accommodate a few of the Khronos Members like AMD, Codeplay, DMP, Fixstars and HUONE, lots of demos and five Birds of a Feather events this year, there is lots happening with Khronos. There will be lots of prizes at the BOFs including Quadro 5000 and FirePro graphics cards, an SSD Drive books and t-shirts. Most importantly there will be some significant news announcements this year.
The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk from AMD demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Wednesday, 10 August 11:15 AM - 12:15 PM | West Building, Hall C, Booth 801, SIGGRAPH 2011
Apples latest release of Final Cut Pro is a ground up rewrite offering lots of GUI changes. The power behind this update lies under the hood. Final Cut Pro X supports 64-bit Cocoa APIs, and takes advantage of the power of GPUs OpenCL and multithreaded operations. The change will be obvious when you look at the Activity Monitor.
AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.
FixStars today published the FREE version of "The OpenCL Programming Book" on their website. The book is based on The Impress Japan Corporation publication "The OpenCL Programming Book (OpenCL Nyumon) " by Fixstars Corporation. You may also purchase a downloadable PDF version.