OpenCL related stories

Swan released - a simple command line tool to port from CUDA to OpenCL

Developers that have a CUDA codebase and wish to be using OpenCL, here is a small tool to help you make that move. Swan is an open source GPL'd command line tool that aids the reversible conversion of existing CUDA codebases to OpenCL. A complete list of what Swan can and cannot do is available on their website.

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The Open Toolkit library 1.0 rc1 released

The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on http://sourceforge.net or create an issue report on http://www.opentk.com.

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Upcoming Khronos API Training Courses

There are a number of upcoming training course covering OpenGL, OpenGL ES, GLSL and OpenCL. A complete list of upcoming courses and events are available on the Khronos Website events page.

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NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available

NVIDIA has released a new version of its GPU Computing SDK. This version supports Fermi architecture and will allow GPU computing developers to prepare their code for Fermi-based graphics cards. GPU Computing SDK is made up of CUDA 3.0 Toolkit as well as the OpenCL SDK. The official NVIDIA page is here.

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GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL

All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:

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OpenCL primer and optimization article in Game Programming Gems 8

Game Programming Gems 8 contains an OpenCL primer and optimization article. The articles, called Using Heterogeneous Parallel Architectures with OpenCL, was co-authored by Udeepta Bordoloi, Benedict R. Gaster, and Marc Romankewicz from AMD.

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OpenCL Is Ready For The Heavy Lifting

Linux Magazine discusses how OpenCL fits in with todays High Performance Computing (HPC), and why you might want to use it over other APIs.

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Pre-release of the open source project ‘CLyther’

Currently in the planning stages of a new open source project, CLyther, is a Python tool similar to Cython. CLyther is a python language extension that makes writing OpenCL code as easy as Python itself. CLyther currently only supports a subset of the Python language definition but adds many new features to OpenCL. CLyther exposes both the OpenCL C library as well as the OpenCL language to python.

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Graphic Remedy launches gDEBugger CL at GDC 2010

Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL's and OpenCL's debugging and profiling data.

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The Open Toolkit library 1.0 beta-3 released

The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL¸ OpenAL and OpenCL. This release improves stability under multi-threading scenarios, introduces a new multithreading sample, improves inline (intellisense) and hardcopy (PDF) documentation and fixes a large number of secondary issues. The Open Toolkit can be used on Windows, Linux, Mac OS X, Solaris and *BSD and is especially suitable to rapid development of games, GUIs, virtual reality and scientific visualizations.

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