OpenCL related stories

OpenCL levels the GPU computing playing field

GPU Computing, a term coined by Jon Peddie, like most things, was born out of necessity when it was discovered that a cheap PC with a decent graphics card could perform engineering structural analysis for much less money than a workstation. Jem Davies, the self proclaimed god father of technical talent in ARM, does a great job of outlining what the GPU can do today, and where it's going tomorrow with OpenCL, DirectCompute and Augmented Reality.

Read More

Interview with Terry Makedon from AMD on OpenCL and other things

KitGuru recently interviewed the well known and highly respected AMD employee Terry Makedon. Covering ATI Stream SDK and OpenCL, among other things, Terry gives a peak into the direct AMD is going with these technologies.

Read More

ATI Stream SDK v2.1 released with enhancements for developers leveraging OpenCL™ on CPUs and GPUs

AMD announced the availability of the ATI Stream Software Development Kit (SDK) v2.1. AMD is showing their full support behind OpenCL with this update which includes support for : OpenCL / OpenGL® interoperability, OpenCL byte addressable stores, OpenCL images, OpenCL extension which support AMD media operations in OpenCL and device fission in OpenCL, along with a host of other additions. AMD also announced the launch of its own OpenCL Zone developer support website.

Read More

Nvidia Mulls Over Porting PhysX to OpenCL

NVIDIA said that it could eventually port computing of physics effects created using PhysX middleware to OpenCL application programming interface (API) and capable hardware.

Read More

GPCBenchmark - An OpenCL General Purpose Computing benchmark

GPCBenchMarkOCL is a General Purpose Computing benchmark that evaluates the performance of OpenCL enabled devices with a collection of algorithms and applications. GPC benchmark can evaluate and report on the number and frequency of computing units, architecture, memory bandwidth, on-chip cache and memory and synchronize penalty.

Read More

Case study on OpenCL low poly collision detection

The case study on OpenCL low poly collision detection is included in the online CMSoft OpenCL tutorials. Highly details descriptions and source code will lead you through an implementation of low polygon collision detection algorithm suitable for engineering assembly analyses. This case study uses OpenGL and Lab3D to display the 3D models.

Read More

AMD updates entire FirePro line to Evergreen GPUs - OpenGL 4, DX11, Eyefinity, OpenCL

AMD today introduced 4 new additions to its next-generation ATI FirePro family - the FirePro V7800, FirePro V5800, FirePro V4800, and FirePro V3800. Together with the the previously announced FirePro V880, AMD now offers professional graphic accelerators with OpenGL 4, OpenCL, DX11, Eyefinity multi-display support and as much as double the performance of previous models, at every price point.

Read More

Difference between CUDA and OpenCL

Ever wonder what the difference between CUDA and OpenCL is? Streamcomputing has done a good job in clarifying the differences between CUDA and OpenCL. The article covers speed, language, heterogenous vs. homogenous and some of the terminology.

Read More

Khronos releases OpenCL 1.0 man page XML sources

Khronos has released the OpenCL 1.0 man page XML sources. The XML source has been released under the Khronos Free Use License (BSD-like) so people can modify, repackage, redistribute etc.

Read More

NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools. Parallel Nsight will support CUDA C, OpenCL, DirectCompute, Direct3D, and OpenGL. Parallel Nsight is powerful plug-in that allows Microsoft Visual Studio programmers to develop for both GPUs and CPUs within a single development environment.

Read More

Page 61 of 74 pages ‹ First  < 59 60 61 62 63 >  Last ›

safety