MulticoreWare has announced the beta availability of key OpenCL tools and libraries for download from its website. The company has worked with AMD to provide support for OpenCL in multicore design incorporating graphics procesors (GPUs) and CPUs. The latest set of tools provide capabilities such as global memory, global task management and path analysis to ensure developers can achieve maximum benefit from their OpenCL investment.
Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.
HTML5 has the potential to revolutionize user interfaces, challenge the status quo and change the future of both desktop and mobile web experiences. Are You Ready? Take the lead. Prepare for the evolution to HTML5 NOW. Join fellow web developers, designers, and architects, as well as technology leaders and business strategists who will gather in California to learn strategies and tactics to implement and execute HTML5. Included in the talks will be Neil Trevett to introduce WebGL and WebCL, as well as Zhenyao Mo, Ph.d, Software Engineer at Google's Chrome GPU from Team Google.
The OpenCL module in CPAN has been updated. "This is an early release which might be useful, but hasn't seen much testing" wrote author Mark Lehmann in the included read me file. The module is based on OpenCL 1.1.
V3 has a clean and concise roundup from this years SC11. In a nut shell, SC11 brought questions and answers to the looming exascale supercomputing promise. Intel presented Knight's Corner chips clocking in at 1TB in benchmarks; NVIDIA brought OpenACC which is backed by partners such as Cray and Oak Ridge National Laboratory; AMD and Cray pick up where IBM dropped out with an announced a deal to provide a petaflop-scale scientific analysis cluster for the University of Illinois; and the Khronos Group announced another milestone for OpenCL, bringing the version up to 1.2. Lots of details and links at V3.
This webinar is being held on Thursday, November 17 at 2:00 PM - 3:00 PM EST and will examine the details of CPUs and GPUs, explore their differences and similarities, and highlight the computing power they can provide. It will also take a look at OpenCL, what it is, what it does, and how this new computing interface will change the way software developers create software and help end users fully realize the compute power contained within today’s modern desktop computers. Register today online.
Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.
MacResearch is an open and independent community for scientists using Mac OS X and related hardware in their research. MacResearch has a good collection of OpenCL tutorials as well as tutorials covering many other topics.
The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, providing enhanced performance and functionality to the industry-standard for heterogeneous, high-performance computing. A new conformance test suite was also made available to the developer community. New features in OpenCL 1.2 include seamless sharing of media and surfaces with DirectX® 9 and 11, enhanced image support, custom devices and kernels, device partitioning and separate compilation and linking of objects. The OpenCL 1.2 specifications, online reference pages and reference cards are all available on the Khronos website.