AMD announced it has invested in Nuvixa, Inc, a developer of gesture-based video communication and presentation solutions. Using depth-sensing camera technologies, the Nuvixa StagePresence immersive video presentation tool extracts a presenter from virtually any background environment, and embeds their live video persona within any compatible digital desktop or slide content. Image processing enhancements are only available with OpenCL and AMD accelerated processing units (APUs). This technology creates immersive performance and quality improvements and experience to online audiences.
The Linley Tech Mobile Conference will be held on April 16 & 17 in San Jose, California. A two-day, single-track conference feature technical presentations addressing system design for mobile devices such as tablet computers, smartphones, navigation devices, media players, handheld games, and e-book readers. Neil Trevett, President of the Khronos Group will discuss how OpenCL and OpenGL standards are changing the way that mobile systems are designed today. He will also address new initiatives in sensor processing and vision processing that will bring new capabilities to mobile devices.
The new Bullet 2.80 Physics SDK includes a preview of the GPU rigid body pipeline by Takahiro Harada, running 100% on the GPU using OpenCL.
A new AMD Radeon 7970 Tahiti GPU can simulate 110k rigid body objects in real-time between 15-30 frames/second. It also works on recent NVIDIA GPUs with latest drivers.
For more information check out the Bullet website at http://bulletphysics.org
PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.
YOUi Labs, experts in developing Natural User Interfaces (NUI) for embedded platforms, examines in a new white paper how both General Purpose Graphics Processing Units (GPGPU) and The Khronos Group’s OpenCL specification can be used in a NUI engine to best utilize the available hardware for efficiency and improved user experience. The white paper is available online.
AMDs Erwin Couman presentation on accelerating game physics heterogeneous systems using OpenCL are available on Github for download. Sample videos showing rigid body work, broadphase benchmarks, gDEBugger and Bullet Physics library are available on his YouTube channel.
Open GPU invites original and innovative performance-oriented contributions from all areas of High Performance Computing (HPC) targeting hybrid GPU / CPU architectures, including hardware architectures, software tools or data structures. Topics can include, Compilation tools for GPU, New GPU oriented algorithm approaches, Parallel and distributed architectures, Modeling, OpenCL and CUDA performance analysis experiences, Hybrid architecture benchmarks, HPC languages, and more. Details are in an online PDF.
ReconstructMe is an easy to use real-time 3D reconstruction system. With ReconstructMe you simply grab your camera and move around freely. While you move, the system continuously updates and refines your model. Based on the idea of Kinect Fusion, we have improved various aspects and implemented the system in OpenCL.
This tutorial series from Rob Farber and The Code Project focuses on bringing knowledgeable C and C++ programmers quickly up to speed so they can work with OpenCL to write efficient portable parallel programs.
Post a comment describing your experience with reliability, stability and compatibility for any recent FirePro graphic cards in any OpenGL or OpenCL accelerated application. Posting enters you into a sweepstakes to win one of 3 AMD FirePro V5900 professional graphics cards. We are looking for feedback from professional users in the OpenGL and OpenCL community.