Codeplay has written up a detailed run through of how they how they ensure C++ fundamental types are translated correctly from SYCL code through to OpenCL, retaining their correct size and signedness.
If you're an application developer, this will help you learn a little about how SYCL works under the hood. If you're looking to implement SYCL, this will help you find a way to get the compiler to do your lifting for you.
Imagination Technologies announces the PowerVR CLDNN SDK for developing neural network applications on PowerVR GPUs. The neural network SDK makes it easy for developers to create Convolutional Neural Networks (CNNs) using PowerVR hardware. CLDNN sits on top of OpenCL making use of OpenCL constructs so it can be used alongside other custom OpenCL code. It uses standard OpenCL memory, so it can be used alongside standard OpenGL ES contexts. Learn more about CLDNN and download the SDK today.
The Khronos recently announced SYCL 1.2.1. The SYCL 1.2.1 specification has improved on the existing 1.2 standard by introducing new features which allow for better integration with existing machine learning and OpenCL-based frameworks such as TensorFlow as well as various improvements based on user feedback. This is an exciting piece of news for Codeplay is it enables them to work towards full compliance of SYCL 1.2.1 for ComputeCpp, and their v0.5 release which is now available to download. Read more about how Codeplay is using SYCL 1.2.1 with ComputeCpp v.0.5.0.
Developed by Khronos member Continental in collaboration with Khronos member Xilinx, the Assisted & Automated Driving Control Unit will enable Continental's customers to get to market faster by building upon the Open Computing Language (OpenCL) framework.
Codeplay has a very good write-up today on machine alternatives that don't use Neural Networks. The included code, SYCL-ML was developed as a proof of concept to show what a machine learning application using heterogeneous computing can look like and has been published as an open source project. The project was developed using SYCL and ComputeCpp, which is an implementation of SYCL developed by Codeplay.
Portable Computing Language (pocl) 1.0 has been released. One of the bigger highlights of this release is that most of the OpenCL 1.2 standard conformance tests pass with the CPU backend. There are some caveats though to this listed in the documentation. Pocl is a portable open source (MIT-licensed) implementation of the OpenCL standard (1.2 with some 2.0 features supported).
Neil Trevett, Khronos Group President and Radhakrishna Giduthuri, Software Architecture and Compute Performance Acceleration at AMD, spoke at two Khronos related events this past week. Neils presented was an update on the Khronos Standards for Vision and Machine Learning which covered Khronos Standards OpenVX, NNEF, OpenCL, SYCL and Vulkan. Radhakrishna presented Standards for Neural Networks Acceleration and Deployment covered Khronos Standards OpenVX and NNEF. The slides from both presentations are now online.
The first two Khronos meet-ups coming up will both be in London. First up is the Khronos UK Game Dev Social on December 7th: "Meet developers working on Vulkan within Arm, Google, Imagination, Samsung and many more! Share your experiences with others in the graphics & game tech industries." The second is a Khronos London Chapter meet-up on December 12th: Come and hear speakers from Away3D, Arm, KDB, Unity and Intel talking about Vulkan, SPIR-V, OpenCL and of course WebGL. Back in the US on December 13th is the Khronos Boston Chapter meet-up covering the latet on Khronos APIs. Finally over in Sydney Australia will be the Khronos Sydney Chapter meet-up "Graphics XMAS Meeting in Pub (Art + Science + Design + Engineering)." All events require registration.