OpenCL related stories

Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

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Indigo 4 Lets You Have Full Graphics Rendering Over OpenCL

Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this "means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs."

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Khronos at SIGGRAPH 2016

The schedules for the all-day Khronos BOF Blitz and famous BOF Blitz After Party are now online. Featuring four BOFs on Wednesday July 27th, and a 5th BOF on Tuesday July 26th for Khronos Chapters. We've also compiled a list of all the SIGGRAPH sessions, courses, workshops and BOFs that contain Khronos Technology. Unsurprisingly there is a ton of Vulkan stuff going on this year. Checkout the event page today. Hope to see lots of you in Anaheim during SIGGRAPH!

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FPGA with OpenCL Solution Released to Deep Learning

The deep learning speech recognition acceleration solution leverages an Altera Arria 10 FPGA, iFLYTEK’s deep neural network (DNN) recognition algorithms and Inspur’s FPGA-based DNN parallel design, migration and optimization with OpenCL. The solution has a hardware platform in CPU+Arria 10 FPGA heterogeneous architecture and software in a high-level programming model in OpenCL to enable migration from CPU to FPGAs.

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Optimizing Computer Vision Applications Using OpenCL and GPUs

The Embedded Vision Alliance has published a OpenCL-themed article along with help from several Khronos member companies, including AMD, ARM, Imagination Technologies and Intel. Free registration is required.

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OpenCL training in Sunnyvale, CA and and Toronto Canada

Khronos Member AJ Guillon, a contributor to OpenCL, and creator of a popular YouTube training series, has announced paid OpenCL training in Sunnyvale, CA and Toronto, Canada. Training will take place July 19 – 21 in Toronto, and July 26 – 28 in Sunnyvale. An optional review day to help you brush up on background is offered July 18 and July 25. Sign up early for a discount

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SPIR-V is a better SPIR with Intel OpenCL Code Builder

In this short tutorial Intel gives you a brief introduction to Khronos SPIR-V, touches on the differences between a SPIR-V binary and a SPIR binary, and demonstrates a couple of ways of creating SPIR-V binaries using tools shipped with the latest Intel SDK for OpenCL Applications and ways of consuming SPIR-V binaries in your OpenCL program.

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ISC High Performance offers OpenCL talks

ISC High Performance event in Frankfurt Germany during June 19-23, 2016 will offer some OpenCL talks. A complete schedule of OpenCL talks is available on the ISC event page.

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Two new videos in the Intel SDK for OpenCL tutorial series

Debugging with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL API debugger to debug your application’s host code and how to use Intel SDK for OpenCL CPU Kernel Debugger to debug your OpenCL kernels. Performance Analysis with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL analysis tools to identify performance bottlenecks in the host API calls and optimize the kernel code to get better utilization and reduce the latency on Intel® Processor Graphics.

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LWJGL 3 Released

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.

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