OpenVG related stories

Rasteroids v3.1 now free for OpenGL ES, OpenVG tool and application developers

Rasteroid is a middleware package with stand-alone binary implementations the OpenGL ES, OpenVG, and M3G open standards APIs. V 3.1 includes:

  1. Stand-alone OpenGL ES 1.1 software implementation for Symbian Series60, Windows Mobile and Windows x86
  2. Hybrid's OpenVG API for Symbian Series60 and x86 Windows
  3. Hybrid's EGL 1.3 interface API
  4. Windows (J2SE) implementation of the JSR 184 API (M3G)
As of version 3.1, Rasteroid is available free of charge for evaluation and commercial application development.

Read More

AmanithVG Tech Preview 2 OpenGL API hardware-accelerated vector graphics implementation adds VGU support and extensions

AmanithVG engine is a commercial cross-platform engine for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using the OpenGL API, AmanithVG can provide high quality accelerated vector graphics on any kind of 3D chipset already available on the market, achieving tens of times faster performance than software rasterizers. The new tech preview 2 includes an improved geometric engine, a powerful configuration file (lets you customize the geometric kernel and the rendering engine to for example implement features on a chip without shaders, or with limited texture size and texture units count.) , and a set of extensions for complex blend modes, color ramps, enhance dcaps styles and more. The benchmarks comparing rendering performance to software only implementation are impressive. Check out the new AVI video to see some of the new features and accelerated performance. (Imagine this kind of performance in Flash, Illustrator or PDF!)

Read More

Korean Standard Organization TTA launches project to develop benchmarks for OpenVG performance

The Korean Standard Organization TTA (Telecommunication Technology Association) has launched a project to develop standard benchmarks for scalable vector graphics solutions including OpenVG and SVG. ETRI is a lead in the project. SVG (Scalable Vector Graphics, W3C) and OpenVG (Khronos Group) standards are rapidly being adopted in many devices and applications, but there is no objective benchmark for performance comparison. The new benchmark test will provide objective and standard tests suite to compare performance and features of implementations of vector graphics standards, SVG and OpenVG. Requirements and index for performance evaluation will be collected until the end of 2006.

Read More

Khronos Tech Talks, OpenGL BOF and OpenGL ES BOF presentations from SIGGRAPH 2006

The Khronos Tech Talks and presentations from the OpenGL and OpenGL ES BOFs are available as Powerpoint slides for download. The Tech Talks cover OpenGL ES 1.x, OpenGL ES 2.0, OpenVG and COLLADA. The OpenGL BOF covers OpenGL 2.1, OpenGL running under Vista, working group updates and directions for OpenGL 3. The OpenGL ES BOF includes gDEBugger ES, overview and open source news.

Read More

PowerVR Insider SDK 1.9 supports OpenGL ES and OpenVG

The latest release of the PowerVR Insider SDK, version 1.9, is the biggest yet. It features over 30 variants supporting a wide range of platforms, from SoC applications processors such as TI’s OMAP2 and Freescale’s iMX31 to consumer products using PowerVR-enabled SoCs such as the Sony Ericcson P990/M600/W950 mobile phones and Dell Axim X51v PDA. A wide range of API and OS are supported too, including OpenGL ES and OpenVG APIs running on Symbian, Linux, and WinCE5. A Beta OpenGL ES 2.0 SDK is available now to lead PowerVR Insider members.

Read More

Details posted for OpenGL ES, OpenVG, OpenGL and COLLADA Tech Talks and BOFs

Full details have been posted for the Tech Talks and BOF presentations at SIGGRAPH 2006. Example topics include: OpenGL ES 1.1+ Techniques and Beyond; OpenGL ES debugging and profiling techniques using gDEBugger ES; Moving from OpenGL ES 1.1 to ES 2.0; OpenVG Training Course; An understanding of COLLADA features, capabilities, and applications; Multi-platform Shaders in COLLADA; "OpenGL 3.0" status; ARB Status & Khronos Transition Plans; OpenKODE: An Open Mobile Media Development Environment and more.

Read More

AmanithVG Tech Preview video demonstrates why hardware accelerated vector graphics is so amazing

AmanithVG is a commercial solution for 2D graphics acceleration that is entirely built on top of OpenGL or OpenGL ES so it can use existing off-the-shelf hardware accelerators. This video of a real-time AmanithVG desktop session shows why accelerated vector graphics is so amazing. In real-time you can reshape, resize, and move vector graphics.

Read More

AmanithVG tech preview #01 offers fully hardware accelerated vector graphics using OpenGL ES

AmanithVG is a commercial engine for graphics acceleration that is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using exisiting OpenGL-savvy 3D hardware for acceleration, AmanithVG provides high quality graphics on any kind of 3D chipset already available on the market, achieving 10+ times faster performance than software rasterizers.

Read More

Hybrid Rasteroid 3 middleware includes OpenGL ES 1.1, OpenVG, EGL and JSR 184

Rasteroid 3 is a middleware package with stand-alone implementations of the embedded graphics standards we promote in our main product Hybrid Framework. The APIs include binary versions for several mobile platforms (such as Symbian, Series60, Windows Mobile, BREW) as well as Windows desktop implementations. It includes the following API implementations:

  • Stand-alone OpenGL ES 1.1 software implementation for Symbian Series60, BREW, Windows Mobile and x86 Windows
  • Hybrid's OpenVG API for Symbian Series60 and x86 Windows
  • Hybrid's EGL 1.3 interface API
  • Windows (J2SE) implementation of the JSR 184 API (M3G)

Read More

ATI acquires Bitboys Oy OpenGL ES 2.0 3D graphics and OpenVG 1.0 technologies

ATI has acquired Bitboys Oy. Bitboys is know for its OpenGL ES 2.0 3D graphics and OpenVG 1.0 2D vector graphics technologies optimized for high-volume mainstream mobile phones. These graphics cores will be supported by ATI's common software stack which covers its complete range of multimedia co-processors. This unified software environment will allow developers to easily create content for a range of devices and offers mobile phone manufacturers faster time to market.

Read More

Page 10 of 12 pages ‹ First  < 8 9 10 11 12 > 

safety