HUONE to demonstrate AlexVG onGLES at CTIA Wireless 2007 - OpenVG acceleration using OpenGL ES 3D hardware
HUONE will show AlexVG engine, AlexVG m-player, AlexVG t-player and the new AlexVG onGLES at CTIA Wireless 2007 (Mar 27-29). AlexVG onGLES is a new product which can accelerate OpenVGV and SVG vector graphics rendering using 3D graphic chips based on OpenGL ES. HUONE will pre-demonstrate AlexVG onGLES in their CTIA Wireless booth #4443-1 in the Korea Pavilion. Official product launch is scheduled for April.
AmanithVG engine is a commercial cross-platform engine for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. The new v1.0 build is available on Win32 (x86), MacOS X (universal binary), Linux (x86), and FreeBSD. AmanithVG builds for embedded platforms are available on request (including embedded Linux, TI OMAP2420 , Freescale i.MX31, and Symbian S60).
AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 and AMD’s Unified Shader Architecture. The tool suite includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The upcoming RenderMonkey v1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support. AMD will also provide emulation environments and development kits to help developers create, test and tune their applications.
Khronos has released the OpenVG 1.0 Conformance Tests that can be used by vendors to certify that OpenVG implementations are compliant with the OpenVG specification and use the OpenVG trademark to encourage reliable, cross-platform vector graphics interoperability. Khronos has also released an open source Sample Reference Implementation of OpenVG 1.0 (MIT license) to further enable OpenVG implementers and developers to leverage this innovative, royalty-free open standard in their products and applications. See Press release.
The new TI OMAP3430 processor embeds Imagination Technologies' PowerVR SGX graphics core, making it the first applications processor to support OpenGL ES 2.0 and OpenVG, providing superior graphics performance and advanced user interface capabilities. OpenGL ES 2.0 brings "life-like" 3D graphics to the handset and creating a mobile gaming experience comparable to today's handheld gaming devices. OpenVG provides hardware acceleration of 2D scalable vector graphics for creation of advanced, immersive user interfaces and flash-style animations. TI also is enabling sophisticated and dynamic images in the mobile gaming environment with "smart pixel" technology offered via OpenGL ES 2.0 that allows each pixel in an image to be programmed individually, giving game developers the power to create rich effects with cinematic realism.
STMicroelectronics has licensed AMD graphics technology, including 2D, 3D and vector graphics core engines, as well as related software compliant with OpenGL ES 2.0 and OpenVG 1.0 standards. This will enable new handheld devices to reach a large audience of customers who want to enjoy stunning user interfaces, immersive 3D games, and dynamic multimedia content.
This open source work-alike of OpenVG is built on top of the QtOpenGL for Qt4.3. It uses the OpenGL API for hardware acceleration.
This new VGMark07 benchmark will provide vector graphics performance data for handset manufacturers, ODMs, semiconductor companies and network operators. It is the first product that will enable the handheld industry and media to make objective and accurate cross platform performance comparisons of OpenVG 1.0 API enabled hardware and software solutions. Application tests such as user interface navigation and map based navigation provide performance comparisons of a broad array of OpenVG features. VGMark07 is targeted for devices that are fully compliant with the OpenVG 1.0 API specification and which pass all Open VG conformance tests.
The presentations from the full day Khronos Media Acceleration Forum in Cambridge UK are now online. These presentations include OpenKODE, a non-technical introduction to OpenGL ES, hardware-accelerated OpenVG, OpenSL ES overview, a technical overview of OpenGL ES 1.1, a technical overview of OpenMAX DL, IL and AL, how shader programmability with OpenGL ES 2.0 can boost overall system level performance, and high-performance 3D graphics coding for handheld devices.
The Khronos Group has launched the first episode in the Mobile Media Developer podcast series. In this new series, the developers behind the industry standards for 3D, 2D, video and audio for mobile devices describe how the new technologies work and how they can be used by developers, carriers and manufacturers to create applications for mobile phone, handhelds and game consoles.
The first podcast previews the new OpenKODE APIs. OpenKODE provides functionally similar to DirectX on the desktop, except it is cross-platform, royalty-free and streamlined for handheld devices. The goal of OpenKODE is to make it easier for developers (and carriers) to deploy rich media applications on mobile phones, by providing system abstraction so that develoeprs don’t have to worry about the underlying handset hardware or OS. It also offers state-of-the-art media acceleration technologies as well as access to operating system resources, input devices and displays.
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