Vivante Corporation, the embedded GPU technology leader, announced today that it has joined the MIPS® Alliance Program to bring its programmable graphics IP cores to designers using cores from MIPS Technologies. Vivante’s 2D/3D GC series GPU IP product line supports OpenGL® ES 2.0, OpenGL® ES 1.1 and OpenVG® application programming interfaces.
Imagination Technologies System-on-Chip Intellectual Property confirms the new Intel(r) Centrino(r) Atom(tm) processor technology uses IMGTEC's OPENGL 1.1/2.0 and OpenVG capable part POWERVR(r) SGX graphics and POWERVR VXD multi-standard HD video technologies. These graphics and video technologies will enable the user to enjoy a richer Internet multi-media experience while at the same time consume less power.
Imagination Technologies announced that its POWERVR graphics acceleration technology is the world's first to pass the Khronos™ conformance tests for OpenVG™ 1.0.1. Imagination has completed conformance testing of their OpenVG implementation using the official Khronos conformance test suite, and has achieved a 100% successful pass rate for all tests. Khronos formally approved Imagination’s claim for OpenVG 1.0.1 conformance on January 10th 2008.
ARM announced 18 ARM Partners are now utilizing products from its Mali(tm) graphics portfolio. The ARM(R) Mali55(tm) and ARM Mali200(tm) GPUs have been licensed by nine SoC vendors including Micronas Inc. and Zoran, since their launch at 3GSM in 2007. In addition, the ARM Mali-JSR184(tm) 3D graphics engine has been licensed by nine leading OEM licensees including Samsung Electronics. In addition to providing content developers with the state-of-the-art programmable features in OpenGL ES 2.0 Mali products also support SVG and Flash through OpenVG for improved text, navigation, UI and web-browsing experiences.
AMD today announced Freescale Semiconductor will license its 2D and 3D graphics technology. Freescale Semiconductor will use the AMD graphics technologies to equip its i.MX processors with OpenGL ES 2.0 and OpenVG 1.0 technologies. OpenGL ES 2.0 and OpenVG technologies are designed for mobile applications where battery life is key, including portable gaming, navigation and media player devices.
Osmosys S.A. just announced their Enhanced Graphics enGine (EGG(TM)). EGG is a graphics engine and library that allows video content creators and designers the freedom to provide interactive TV graphics with fluid motion, 3D effects and full animation on platforms that were previously limited to 2D only. EGG is designed so that will port to APIs such as OpenGL, OpenVG and DirectX. This will make moving applications written using EGG to future hardware and software environments straightforward. Osmosys is a leading provider of Java-based middleware, applications, systems and services to the interactive television market.
The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.
Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec's resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There's a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG.
Khronos is happy to announce a very well rounded Birds of a Feather (BOF) schedule
for SIGGRAPH’s 34th international conference and exhibition on computer graphics
and interactive techniques. Running August 7th and August 8th at the San Diego
Convention Center, these informal get-togethers are filled with presentations,
discussions, and demonstrations for people who share interests, goals, technologies,
environments, or backgrounds in OpenGL, OpenGL ES, OpenKODE, COLLADA, OpenVG,
OpenMAX and much more.