OpenVG related stories

Vivante GPUs Power Marvell ARMADA Application Processors

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Vivante Corporation announced that Marvell has deployed Vivante’s GC-series graphics processors in the new Marvell® ARMADA™ range of application processors. "Marvell is a recognized leader in delivering a range of SoC products with leading edge performance and functionality," said Wei-Jin Dai, Vivante CEO. "Marvell’s ARMADA application processors showcase the leading edge applications that are possible when best-in-class CPUs are combined with Vivante’s high performance GPUs. Vivante has been working with Marvell and their customers along with the application and middleware ecosystem to bring an immersive multimedia user experience to a new class of consumer devices."

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Imagination and Futuremark team up to bring Kanzi UI engine to POWERVR Insiders

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Imagination Technologies is working with Futuremark to make the Kanzi UI engine and toolkit available to members of Imagination's POWERVR Insider developer ecosystem. Kanzi takes full advantage of Imagination's POWERVR graphics acceleration technologies for both OpenGL ES 2.0/1.1 and OpenVG 1.1.

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S3 Graphics announces 5400E Power Efficient GPGPU - supports OpenCL

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S3 Graphics announced the OpenCL 1.0 capable Chrome 5400E GPGPU processor. The 5400E features native support of OpenCL, the industry’s best GFLOPS per watt rating including, a OpenGL 3.1 / DirectX® 10.1 graphics engine, ChromotionHD video core for HD video decode including Blu-ray, H.264, and VC-1, a video encode engine, and an OpenVG 1.1 engine. The 5400E is the most versatile GPU for embedded applications requiring longevity, customization, performance, features, and low power. Complete details are available on the S3 Graphics website.

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Future-proof Your OS Selection with OpenGL ES, OpenVG and OpenKODE

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Kerry Johnson, Director of Product Management, QNX Software Systems discusses determining factors when adding software intelligence to products. Embedded developers need to consider the merits of moving from a software solution built entirely in-house to one that uses an off-the-shelf operating system. An option is for developers to look at standard interfaces to ensure future portability such as OpenGL ES, OpenVG and OpenKODE.

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ARM Mali Developer Center launches Comprehensive Set of OpenGL ES and OpenVG Resources

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ARM announced the launch of the ARM® Mali Developer Center. The Developer Center offers a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.

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Arkmicro Technologies Selects Vivante GPU for Mobile Navigation

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Vivante Corporation today announced that Arkmicro Technologies, Inc. has licensed Vivante GPU IP for its newest mobile navigation and entertainment system-on-chip (SoC) designs. "The stunning visual effects offered by OpenGL ES 2.0 and OpenVG 1.1 are driving a wide range of location based applications in markets around the globe," said Wei-Jin Dai, President and CEO of Vivante Corporation. Peter Shi, CEO of Arkmicro Technologies, added, "Vivante GPUs give us the outstanding visual graphics quality and performance we need to extend our leading media SoC family of solutions."

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Samsung licenses ARM’s Mali-SVG-t technology

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Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.

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Qt 4.6 offers support for OpenVG

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Qt 4.6,a cross-platform application and UI framework now supports pluggable graphics systems for OpenGL 1.x and 2.x, and OpenVG 1.0 and 1.1. Khronos EGL API’s are used to access VG contexts and low-level window surfaces directly converting QPaintEngine requests into the equivalent OpenVG requests. This has been tested using X11/EGL and S60.

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LG Electronics licenses ARM OpenGL ES and OpenVG conformant technology

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LG Electronics will use the ARM11™ MPCore™ multicore processor to provide flexible and cost effective processing in next generation DTVs and will enable LG Electronics to target a range of platforms with the same architecture simply by implementing single or multiple SMP cores. Using the ARM Mali™-200 and Mali-400 MP graphics processors will open the path to true 1080p resolutions, affording consumers a home cinema experience that includes high-definition graphics, and vastly improving the browsing experience on DTV user interfaces. Mali GPU's deliver 2D and 3D graphics providing 4x and 16x full scene anti-aliasing (FSAA) without any noticeable drop in performance. Mali provides content developers with the state-of-the-art programmable features in OpenGL ES 2.0 and supports 2D scalable vector graphics through OpenVG for improved text, navigation, UI and web-browsing experiences.

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ARM Mali GPUs Achieve Industry-Firsts With Khronos OpenGL ES 2.0 Conformance For 1080p and Multicore

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ARMs Mali-400 MP GPU is now the first and only multicore GPU to pass the rigorous conformance tests specified by The Khronos Group. The Mali-400 GPU has achieved Khronos conformance for all of the three major graphics APIs required by ARM Partners: OpenVG, OpenGL ES 1.1 and OpenGL ES 2.0. Conformance to the Khronos standards brings accredited Mali GPUs to multiple markets – from cellular handsets and personal navigation devices to digital TV, set-top box and digital picture frames.

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