OpenVG related stories

New members Monotype Imaging, Scaleform, & TAT join to develop OpenVG; Hardware accelerated demos at GDC

OpenVG enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption. The OpenVG standard has been designed to seamlessly interoperate with OpenGL ES 3D graphics; creating a high-performance, fully integrated 2D and 3D embedded graphics acceleration environment. New Khronos members Monotype Imaging, Scaleform, & TAT have joined to participate in ongoing development of the OpenVG API. At GDC there are demonstrations of hardware accelerated OpenVG from Bitboys, Hybrid Graphics, Scaleform, and PowerVR, as well as software implementations from HUONE and Ikivo

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Nvidia to acquire Hybrid Graphics to enable OpenGL ES & OpenVG for all segments of mobile devices

NVIDIA, a worldwide leader in programmable graphics processor technologies announced that it will acquire Hybrid Graphics Ltd., a leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling OpenGL ES and OpenVG graphics solutions for the entire worldwide handheld market.

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Accelerated Flash using Scaleform VGx OpenVG implementation and OpenGL ES-enabled hardware

At GDC, Imagination Technologies’ PowerVR MBX combined with the Scaleform VGx vector graphics driver will demonstrate accelerated Flash content using OpenVG and OpenGL ES API. Scaleform VGx will be a next generation OpenVG implementation that uses the OpenGL ES API, optimized tessellation (vector-to-triangle conversion), and advanced vertex/pixel shaders to accelerate high-quality 2D scalable vector graphics on existing OpenGL ES-based 3D GPU chipsets. This will enable content providers to accelerate the mobile end-user experience without requiring new silicon or data format modifications.

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PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG demos at GDC Booth 1632

Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:

  • Scaleform VGx technology enabling accelerated Flash content
  • Accelerated OpenVG User Interface, navigation, SVG and gaming content
  • "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
  • "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
  • "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
  • "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
  • "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
  • The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
  • Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
  • "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
  • The latest 3D games content on SKTeletech IM-8300
  • HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
  • PowerVR demos on Renesas SH-Mobile3 Development System

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Monotype joins Khronos to share text rendering expertise for OpenVG on mobile devices

Monotype Imaging, one of the most prominent font technology companies has joined the Khronos Group in order to bring their expertise in fonts and text handling to the OpenVG API. OpenVG defines a low-level hardware acceleration layer for vector graphics libraries with support for scalable 2D vector graphics applications and text engines. As a cross-platform API, the OpenVG standard is targeted primarily at handheld devices requiring portable acceleration of high-quality vector graphics for user interfaces and text on small screens. Monotype will held to ensure that OpenVG offers an optimal acceleration layer for the highest quality of scalable, highly legible text.

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Falanx demonstrates hardware-accelerated OpenVG on Mali110 processor

At 3GSM, Falanx demontrated the Mali110 2D/3D graphics accelerator running hardware-accelerated OpenVG for interactive interface content on mobile devices. The OpenVGs API functions including image interpolation, paint generation, advanced blending modes and masking and is scalable to fit any size display delivering up to 16X FSAA of smooth rendering capabilities. This enables a wide variety of interactive content for the mobile industry that require minimal CPU capacity, is fast, scalable, and highly detailed.

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ALT and Hybrid partner to provide OpenGL ES and OpenVG embedded solutions

The partnership between ALT Software and Hybrid Graphics will allow both companies to expand their customer base and product offerings by jointly providing system integration services,software products and more flexible and responsive customer support for graphics rendering on embedded devices using OpenGL, OpenGL ES, OpenVG and Java. Together their products address automotive, avionics, mobile, medical, and instrumentation markets.

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Imagination Technologies adds accelerated OpenVG to PowerVR MBX

Imagination Technologies has implemented full acceleration for OpenVG on the PowerVR MBX, achieving many times the performance of software implementations with significantly reduced power consumption. The new OpenVG acceleration along with OpenGL ES full 3D hardware acceleration of 32-bit pixel blending, hidden surface elimination, multi-texturing, anisotropic filtering and texture compression, will be shown at the companys stand at the 3GSM World Congress 2006 in Barcelona, Spain from 13-16 February 2006.

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MTIS to develop the OpenVG Conformance Test Suite

Khronos member, MTIS will provide engineering resources and graphics expertise to develop the OpenVG Conformance test suite for availability in the first half of 2006. The Khronos OpenVG working group will specify and approve the conformance tests to ensure that implementations that use the OpenVG logo are of a high quality - enabling the OpenVG API to provide a reliable and consistent platform for software and hardware developers.

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AlexVG OpenVG 1.0 video capture shows smooth and fluidly scalable vector and raster graphics with effects

AlexVG is the first commercial software engine based on the OpenVG 1.0 API. This video capture of the demo produced for IBC2005 shows OpenVG rendering of paths, images, paint, blending, transformation, and image filters. The demo running under desktop Windows is not hardware accelerated, but the images are nevertheless smooth and fluidly scalable with sophisticated transitions, filters and effects. AlexVG is hardware scalable and can be used in SVG viewers, electronic maps, e-books, graphic user interfaces, and games.

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