The Khronos Group has been thinking about ways that we can provide the community with a new space to chat, ask questions and learn from one another. With this in mind we have created a Slack that is open to all developers interested in or currently developing with Khronos Standards.
There are channels for each active standard and some more casual channels where you can hang out, share your work, and discuss more general topics. We encourage everyone to take part in the “Ask Anything” channel either to ask questions or help others. Although representatives of Khronos Member’s may be in a channel, non-public and/or internal only information about standards or a specific members technology will not be shared in this Slack. The Slack will be moderated and the standard Khronos Code of Conduct applies.
Mazatech released version 4.5 of AmanithVG SDK on GitHub (http://github.com/Mazatech/amanithvg-sdk), a C/C++ library that implements OpenVG 1.1 specifications from Khronos Group. AmanithVG SDK is features-unlimited and it is free for evaluation purposes. It supports desktop, mobile and embedded platforms: Windows (x86, x86_64), Mac OSX (ub), Linux (arm, arm-v6hf, arm-v7a, aarch64, mipsel, mips64el, pppc64el, x86, x86_64), Android (arm, arm-v7a, arm64-v8a, mips, mips64, x86, x86_64), iOS (ub), QNX (armv7-le, x86). The package also includes a set of ten tutorials covering different OpenVG features: gradients paint types, patterns, stroking, alpha blending, images, masking and text, completed with source code and detailed description on the AmanithVG website. The building system is based on CMake, so all the tutorials support Visual Studio, XCode, Android Studio as well as plain Makefile.
In Qt 5.9 is now possible to render Qt Quick applications with OpenVG when using hardware that supports it. This is made possible by a new scene graph adaptation that uses EGL and OpenVG to render Qt Quick scenes.
GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.
Axell will start production of the AG903, the latest product in the “AG9” series graphics LSI for embedded systems. As with existing products, it has strengths not only in functionality and performance, but also in the supply and support. It is the LSI for industrial devices used in the factory automation, measurement, and medical equipments, among others. The AG903 is in conformance with OpenVG 1.1 and uses the ARM Cortex-A5 for it’s built in CPU.
The second Release Candidate (RC) milestone of the upcoming Mesa 3D 13.0.0 Graphics Library has been announced. Changes implemented in Mesa 13.0.0 RC2 include the move of the BlendBarrier and PrimitiveBoundingBox definitions into the ES3.2 category for GLAPI, export of all GLES (OpenGL ES) 3.2 functions in the libGLESv2.so library, and the set of the VISIBILITY_CFLAGS argument for shared GLAPI to the automake file the MAPI generic OpenVG dispatcher.
Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption.
GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.
Wind River announced that it has reinvented the real-time operating system (RTOS) to address the new market opportunities created by the Internet of Things. For customers whose products demand advanced graphics, VxWorks 7 delivers a graphics-ready platform that features a new highly efficient OpenVG-based stack, hardware-assisted graphics drivers, and the Tilcon graphics designer tool. Learn more about VxWorks 7.
Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.