The latest PowerVR SDK v3.4 includes several exciting new features, including the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR Rogue GPUs. A new WebGL SDK has been included in the package.
GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.
The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.
Shaderific version 3.4 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.4 adds support for iOS 8, iPhone 6 and iPhone 6 Plus taking full advantage of the bigger screens.
Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish).
The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.
Rightware showcased the first public demo of the OpenGL ES 3.1 test called U-Boat at the Khronos BoF at Siggraph 2014. We believe it will be the best OpenGL ES 3.1 content available in the world. The benchmark will be available for licensing within Q4, 2014.
The long awaited OpenGL ES 3.1 Reference Card is now available online in PDF format. Get your download today!
Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.