Fujitsu announces OpenGL ES 1.1-based MB86297 graphic controller for vehicle multimedia and virtual dashboards
The new Fujitsu MB86297 graphic display controller is optimized for high-end vehicle multimedia and virtual dashboard applications, including head-end units and fully configurable instrument clusters that require high quality and versatile human-machine interfaces. It supports all 2D functions, 3D functions, and fogging and lighting, to provide dramatic and realistic 3D effects. Because the MB86297 will support OpenGL ES 1.1, it makes software development a relatively hardware-independent task.
The Embedded Systems 3D Game SDK is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES. The new v0.3 adds support for the OpenGL ES 1.x Common and Common Lite Profile on Win32, WinCE and Symbian phones using the Rasteroid 3.1 OpenGL ES implementation.
MobiX3D is a mobile player for X3D (the successor to VRML) and H-Anim (Humanoid Animation) content. V0.6 addsfull support of opaque and transparent textures (bmp, jpg, png, gif), support of viewpoint animations, mplementation of a basic view frustum culling algorithm based on axis-aligned bounding boxes, and adoption of the recent Hybrid Rasteroid 3.1 implementation of OpenGL ES 1.1.
Rasteroid is a middleware package with stand-alone binary implementations the OpenGL ES, OpenVG, and M3G open standards APIs. V 3.1 includes:
- Stand-alone OpenGL ES 1.1 software implementation for Symbian Series60, Windows Mobile and Windows x86
- Hybrid's OpenVG API for Symbian Series60 and x86 Windows
- Hybrid's EGL 1.3 interface API
- Windows (J2SE) implementation of the JSR 184 API (M3G)
This article on DevX discusses how the introduction of OpenGL ES for BREW, developers now have access to a state-of-the-art 3D rendering platform thats portable across mobile platforms and devices. The article describes how to get your environment set up for OpenGL ES development in BREW, as well as introduces you to the basic concepts you need in order to get started. Note: there's no support for OpenGL in the base BREW emulator. Instead, you need to download the BREW SDK Extension for OpenGL ES for the BREWSDK.
At SIGGRAPH NVIDIA showed NVPerfHUD ES, a new performance tool for handheld GPUs. This is a comprehensive suite of performance tools to help debug and profile OpenGL ES applications by giving you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved. It works well in conjuction with gDEBugger ES.
The Khronos Tech Talks and presentations from the OpenGL and OpenGL ES BOFs are available as Powerpoint slides for download. The Tech Talks cover OpenGL ES 1.x, OpenGL ES 2.0, OpenVG and COLLADA. The OpenGL BOF covers OpenGL 2.1, OpenGL running under Vista, working group updates and directions for OpenGL 3. The OpenGL ES BOF includes gDEBugger ES, overview and open source news.
Mobile 3D Graphics offers an in-depth look at OpenGL ES and teaches fundamental 3D mobile graphics programming with standard APIs. It covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications. It includes: a comprehensive explanation of 3D mobile graphics programming; an extensive range of OpenGL ES code samples; and examples of combining 3D and 2D mobile graphics methods. Available for pre-order now.
Kishonti Informatics announced the beta versions of GLBenchmark Pro and GLBenchmark HD, 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. The new benchmarks not only measure OpenGL ES 1.0 and 1.1 application performance, but also let direct comparison of native OpenGL ES and Java based mobile 3D implementations. The final versions of the applications will be released this autumn.
The latest release of the PowerVR Insider SDK, version 1.9, is the biggest yet. It features over 30 variants supporting a wide range of platforms, from SoC applications processors such as TI’s OMAP2 and Freescale’s iMX31 to consumer products using PowerVR-enabled SoCs such as the Sony Ericcson P990/M600/W950 mobile phones and Dell Axim X51v PDA. A wide range of API and OS are supported too, including OpenGL ES and OpenVG APIs running on Symbian, Linux, and WinCE5. A Beta OpenGL ES 2.0 SDK is available now to lead PowerVR Insider members.