The new Soft Kitty OpenGL ES 3.0 demo shows that, with our latest PowerVR Series6 GPUs, it is possible to render animated fur covered characters in real time on mobile devices. The final demo runs at >30fps at resolutions higher than Full HD driven by a PowerVR Rogue GPU. Soft Kitty will also be on display at the Imagination booth (#402) at GDC 2014.
DrawElements has released the new test module for OpenGL ES 3.1. It offers functional tests for many of the critical OpenGL ES 3.1 features. The coverage of the module will increase rapidly with more tests and additional test types, such as performance tests, after the initial release.
The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.
The Khronos Group has announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 will provide the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices. The OpenGL ES registry is up-to-date with the latest Specifications, head files and reference pages. We look forward to hearing what you think about this release.
Shaderific version 3.2 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0. The new capability of using 3D textures in a shader program is demonstrated by a shader that generates a procedural fire effect based on a pre-calculated 3D noise texture. A new blending mode allows rendering of multiple blended objects. The blending factors and blending function can be customized without interrupting the rendering loop.
Erik Noreke, Khronos Group VP of Business Development and Work Group Chair of both OpenSL ES and OpenMAX AL, will be talking at the upcoming Wearable and Flexible Technologies World (WFTW) 2014 conference in Shanghai China. WFTW 2014 is the second annual Global Augmented Reality Summit and focuses on wearable technologies, including flexible electronics and augmented reality technologies.
Imagination Technologies wowed visitors to Mobile World Congress today with the first public demonstration of 3DMark's Cloud Gate benchmark test running on mobile hardware. 3DMark Cloud Gate is a new OpenGL ES 3.0 benchmark for mobile platforms from Futuremark, a leading provider of high-performance benchmarking software.
QNX Software Systems Limited unveiled their latest generation of QNX Neutrino operating system. Designed to bring mobile-class user experiences to secure embedded systems, the QNX OS 6.6 offers new graphics, UI, multimedia, security, and power management capabilities. For the ultimate in UI design flexibility, the QNX OS includes a new graphical composition manager that can seamlessly blend apps and components created in HTML5, OpenGL ES, and Qt 5, together with video from connected devices. The composition manager supports native OpenGL ES hardware acceleration, multi-touch input control with gestures, and a driver framework based on industry-standard OpenWF Display APIs.
Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing.
In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.