OpenGL ES related stories

Qualcomm announces commercial 64-bit Octa-Core chipset with OpenCL and OpenGL ES 3 support

Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing.

Read More

OpenGL ES 3.0 Programming Guide 2nd edition arriving soon

In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.

Read More

OpenGL ES mobile hardware database powered by OpenGL ES CapsViewer for Android

The free OpenGL ES CapsViewer app is now available for Android. This tools reads out all hardware capabilities of Android devices and can upload them to an online database that developers can access to check out OpenGL ES 2.0 and OpenGL ES 3.0 capabilities for the various devices out on the market. The database contains OpenGL ES information including extensions, compressed texture formats, capabilities, EGL extensions, device features and available hardware sensors. You can compare up to 8 different devices at once, so developers can easily check out what features are supported by their targeted devices.

Read More

ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.

Read More

Kishonti GFXBench 3.0: A Fresh Look At OpenGL ES and Mobile Benchmarking

The newly-released Kishonti GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. Newly introduced is the demanding Manhattan test, utilizing OpenGL ES 3.0-specific complex lighting, particles, and, most important, deferred shading. Tom's Hardware has a complete rundown of GFXBench and the GFXBench website contains lots of results for various mobile devices.

Read More

Khronos Group to hold series of Meet ups at GDC 2014

The Khronos Group will once again be holding a series of Meet ups at this years Game Developers Conference in San Francisco.

Read More

Olympus adopts DMP’s Hybrid Graphics IP core for OLYMPUS OM-D E-M1

Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.

Read More

Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.

Read More

IBM articles on writing WebGL applications

/assets/uploads/news/news_graphics/dwwebgl.png

IBM developerWorks offers a series of articles on WebGL applications development. Taking the JavaScript developer from low level WebGL development, through libraries including Three.js and SceneJS, to creating interactive 3D games and data visualizations.

Read More

PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved.

Read More

Page 6 of 53 pages ‹ First  < 4 5 6 7 8 >  Last ›

safety