The Inquirer talks about the Nokia93 phone and its support for OpenGL ES 1.1. The conclusion: "I think that we graphics people have to pay much more attention on the handheld market as things are beginning to get mildly exciting."
This video from GDC 2006 provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described. You need to register to view the video, but registration is free.
MOPET is a PocketPC-based application that uses a GPS device to monitor a user's position and speed on outdoor fitness trails. In addition to map-based and audio navigation assistance, it also offers context-aware exercise demonstrations using an X3D Humanoid-Animation virtual trainer. When the user approaches a fitness trail station, the GPS identifies the station, and a humanoid demonstrates how to correctly perform the exercise. The application renders 3D on PocketPC using OpenGL ES 1.1 (Hybrid's Rasteroid) and for Intel 2700G-based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.
The CELF forum and specifically the Audio Video and Graphics WG specifies a common set of software interfaces that can be used by multiple platform vendors and CE equipment manufacturers (e.g. digital Set Top Boxes or TV sets, and mobile phones) and as such reduce the overall investment required to implement Audio/Video products on consumer Linux devices. The Version 2.0 of the Audio Video Graphics specification has been ratified by the CELF Board of Directors and uses OpenGL ES for 3D graphics.
Rasteroid 3 is a middleware package with stand-alone implementations of the embedded graphics standards we promote in our main product Hybrid Framework. The APIs include binary versions for several mobile platforms (such as Symbian, Series60, Windows Mobile, BREW) as well as Windows desktop implementations. It includes the following API implementations:
- Stand-alone OpenGL ES 1.1 software implementation for Symbian Series60, BREW, Windows Mobile and x86 Windows
- Hybrid's OpenVG API for Symbian Series60 and x86 Windows
- Hybrid's EGL 1.3 interface API
- Windows (J2SE) implementation of the JSR 184 API (M3G)
Wired features a story on how a study by the Human Interface Technology Laboratory in New Zealand used a pair of OpenGL ES enabled Nokia Series 60 phones in a game of Augmeted Reality Tennis - tennis played without a real ball, using a virtual tennis court model superimposed over the real world as seen through the mobile phone camera. Players interact by simply swinging their phones to hit it across a net, just as in ordinary tennis. The study notes that mobile phones have developed into an ideal platform for augmented reality because they have full colour displays, integrated cameras, fast processors, bluetooth for synchronization and dedicated OpenGL ES 3D graphics chips. When the player points the camera phone at the markers they see a virtual tennis court model superimposed over the real world. The full pdf paper discusses the sample application that was developed using peer to peer Bluetooth, vibration for tactile feedback and OpenGL ES for 3D graphics and visual overlays.
Synthetic Vision (SV) in avionics displays refer to computer-generated 3D representation of the environment an aircraft is operating in includings terrain, flight paths, other hazards, automation cues, air data, runways, etc. This PDF article (July 2006 issue, page 10) discusses the difficulty in developing SV systems and how the demands of embedded systems and safety critical standards such as DO178B require a solution that is different from solutions for PCs. While OpenGL is the standard for avionics and should be used, it is usually prohibitive to safety certify an entire large library like OpenGL. A well-defined subset is required to provide a target rendering capability for embedded applications that is small enough to be certified. OpenGL ES is that subset. In particular the safety critical profile for OpenGL ES is oriented primarily toward traditional avionics and can form the basis for SV research and development.
'ONE – Who’s Next?' is a 3D fighting game sequel to the popular 'One'. This sequel features more advanced graphics, including new scenarios adapted for landscape mode gaming on Nseries mobile computers. It runs fully OpenGL ES 1.1 hardware accelerated on the new Nokia N93. If you are wondering just what OpenGL ES 1.1 hardware acceleration means for the 'One - Who's Next?", check out their movie trailer. This trailer is 3D generated in real-time on the Nokia N93 with OpenGL ES 1.1 hardware acceleration.
After shipping dozens of different handset models with OpenGL ES 1.0 API, Nokia has introduced the N93, their first fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing. N93 device is currently under conformancy review and is expected to fully conform with OpenGL ES 1.1 specification.
To support the 3rd party application development, Forum Nokia S60 SDK Plugin for OpenGL ES 1.1 is already available. This plug-in enables full use of the native 3D graphics features supported in the Nokia N93. It also provides an OpenGL 1.1 ES features upgrade, from OpenGL ES 1.0, to the S60 emulator. This enables testing and debugging of OpenGL ES 1.1 compliant Symbian C++ applications without a device.
gDEBugger ES is an OpenGL ES debugger which traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance. This new product brings all of gDEBugger's OpenGL debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on Windows PC. gDEBugger ES is available under a restricted beta program.