OpenGL ES related stories

PowerVR Insider SDK 1.9 supports OpenGL ES and OpenVG

The latest release of the PowerVR Insider SDK, version 1.9, is the biggest yet. It features over 30 variants supporting a wide range of platforms, from SoC applications processors such as TI’s OMAP2 and Freescale’s iMX31 to consumer products using PowerVR-enabled SoCs such as the Sony Ericcson P990/M600/W950 mobile phones and Dell Axim X51v PDA. A wide range of API and OS are supported too, including OpenGL ES and OpenVG APIs running on Symbian, Linux, and WinCE5. A Beta OpenGL ES 2.0 SDK is available now to lead PowerVR Insider members.

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DMP and Futuremark to show OpenGL ES demo running on new PICA Family 2D/3D Graphics IP Core

Digital Media Professionals (DMP) announced their "PICA" 3D/2D graphics IP core for embedded systems with support for OpenGL ES. In the DMP's booth #409 at SIGGRAPH, Futuremark will show a demo for PICA that uses OpenGL ES extensions, procedural textures, cook-torrance shading, smooth shadows, silhouettes and subdivision surfaces. Screenshots and a movie are available. DMP also announced that they the PICA software development environment contains low-level drivers (libraries), PC emulators, and a suite of authoring support tools tools that will support OpenGL ES and OpenVG development.

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Augmented Reality demo uses OpenGL ES for rendering on the Gizmondo

This demo uses computer vision to track a Gizmondo's pose relative to a reference marker. It then uses OpenGL ES for hardware-accelerated rendering of an animated virtual character that appears to be world-aligned in the real environment. The combination of highly optimized computer vision code with the speed of the nVidia GoForce 4500 chip lets the demo run with 25 frames per second on the Gizmondo gaming device. A video as well as the demo itself are available for download.

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Details posted for OpenGL ES, OpenVG, OpenGL and COLLADA Tech Talks and BOFs

Full details have been posted for the Tech Talks and BOF presentations at SIGGRAPH 2006. Example topics include: OpenGL ES 1.1+ Techniques and Beyond; OpenGL ES debugging and profiling techniques using gDEBugger ES; Moving from OpenGL ES 1.1 to ES 2.0; OpenVG Training Course; An understanding of COLLADA features, capabilities, and applications; Multi-platform Shaders in COLLADA; "OpenGL 3.0" status; ARB Status & Khronos Transition Plans; OpenKODE: An Open Mobile Media Development Environment and more.

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BlenderPocket v2.42 brings Blender 2.42 to handhelds using Rasteroid 3 OpenGL ES implementation

BlenderPocket is an open source, handheld devices port of Blender 3D open-source software for 3D modeling, animation, rendering and playback. The new v2.42 is based on the new Blender 2.42 release and runs using the Rasteroid 3 OpenGL ES implementation (using a wrapper for any missing desktop OpenGL functions).

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EE Times reports that NVIDIA chips will power next-gen Video iPod - speculation about 3D and more

EE Times notes that Apple will be using Nvidia chips in their next Video iPod. Speculation is that this will add 3D graphics functionality. Nvidia's GoForce handheld GPUs support OpenGL ES 1.1 with Pixel Shading Extensions. Nvidia also recently demonstrated OpenMAX MPEG-4 audio and video decoding on the GoForce 3D GPU.

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OpenGL Pipeline newsletter Q3 2006 - Khronos and ARB to merge

The new OpenGL Pipeline newsletter announces that the Khronos Group and OpenGL ARB plan to merge. The goal is to maximize synergy and accelerate adaptation to market demands. This will give the OpenGL ARB the opportunity to pursue advanced graphics capabilities that are being used in AEC, digital content creation, visual simulation, and science research, and OpenGL ES, the ability to distill OpenGL down to its essentials for mass-market and consumer applications - both APIs building on a common architectural foundation. Also see the article on TG Daily which discusses the strategy more fully in terms of the other Khronos technologies.

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Nokia93 and OpenGL ES 1.1 starts getting interest from graphics crowd

The Inquirer talks about the Nokia93 phone and its support for OpenGL ES 1.1. The conclusion: "I think that we graphics people have to pay much more attention on the handheld market as things are beginning to get mildly exciting."

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Advanced Rendering Techniques with OpenGL ES v1.1 video from GDC-TV

This video from GDC 2006 provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described. You need to register to view the video, but registration is free.

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MOPET mobile fitness guide uses an OpenGL ES-rendered virtual trainer

MOPET is a PocketPC-based application that uses a GPS device to monitor a user's position and speed on outdoor fitness trails. In addition to map-based and audio navigation assistance, it also offers context-aware exercise demonstrations using an X3D Humanoid-Animation virtual trainer. When the user approaches a fitness trail station, the GPS identifies the station, and a humanoid demonstrates how to correctly perform the exercise. The application renders 3D on PocketPC using OpenGL ES 1.1 (Hybrid's Rasteroid) and for Intel 2700G-based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.

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