Google's Android project, developed as an Open Handset Alliance Project, released the first version of its SDK along with an introduction to the mobile device platform in video. The video shows some of the slick features available in the stock platform. As well, the platform supports some rather nice looking OpenGL ES powered 3D capabilities, including the ability to run Quake on Android devices, something that they briefly demo in the video. Watch to the end of the video and you will see that Google is giving away $10 million in prizes to the best applications built for the Android platform. That's right, being an open platform, it is up to the people to build the apps. Enjoy. More reading.
POWERVR Insider SDK 2.1 has over a dozen additions to the training section alone, along with support for the new Motorola Z8 phone and numerous updates for OpenGL ES 2.0 support. "The POWERVR OpenGL ES 2.0 SDK is a great way to get started developing next generation mobile graphics applications," says Tom Olson, distinguished member of technical staff, Texas Instruments. "It is easy to install and use, and includes a good selection of helpful examples." You can download it for free at PowerVRInsider.
DMP announced a two day getting start GLSL Programming training course. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Azteq Mobile revealed the availability of its end-to-end gaming solutions for mobile users. For mobile device OEMs, AZTEQ has developed a fully integrated game execution client, gameztaQTM, that integrates components such as a 3D game engine, 3D sound engine, a security agent and OpenGL® ES 2.0-based embedded graphics library.
DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API's. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD's and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page.
The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.
With a major overhaul of how the future of OpenGL is shaped and Khronos Group taking over the development of the API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. The future of this benchmark is going multi-platform, since the development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.
AMD has released new OpenGL ES 2.0 developer tools. The AMD OpenGL ES 2.0 Emulator is a PC-based implementation of OpenGL ES 2.0 allowing you to develop OpenGL ES 2.0 applications in advance of hardware availability. RenderMonkey v1.71 is a shader integrated development environment that now supports creating OpenGL ES 2.0 shaders and effects.
Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec's resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There's a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG.
Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.