The new gDEBugger V4.5 adds the ability to view texture mipmap levels. Each texture mipmap level’s parameters and data (as an image or raw data) can be displayed in the gDEBugger Texture and Buffers viewer. Browse the different mipmap levels using the Texture Mipmap Level slider. gDEBugger V4.5 further introduces support of 1D and 2D texture arrays. The new Textures and Buffers viewer Texture Layer slider enables viewing the contents of different texture layers. This version also introduces notable performance and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems, and is currently in Beta phase on Mac OS X.
Kanzi™ is a robust application for creation of applications with 3D graphics user interfaces for embedded solutions. Kanzi is offered for licensing to manufacturers of cell phone, automotive and consumer electronics products. Manufacturers using Kanzi will benefit from completely eliminating the need for prototyping and then having to re-create the same content separately for the target device. Kanzi technology is already used by almost every major semiconductor company in the form of Futuremark’s OpenGL® ES benchmarks, software which helps tune the performance of new chips.
Futuremark launched Mirada™, a new benchmark to measure the performance of 3D graphical display systems used in the automotive industry. The Mirada automotive display benchmark is built upon the latest OpenGL ES 2.0 version of Futuremark’s Kanzi™ user interface engine for automotive, mobile and embedded devices.
Intelligraphics is pleased to announce a 5-day intensive OpenGL™ ES & EGL training course February 9th-13th 2009. This course is tailor-made with driver developers in mind primarily focusing on OpenGL™ v1.1 and ES v2.0 for embedded systems development. The course also presents EGL v1.3 concepts and programming for creating drawing surfaces and initializing contexts.
Apple has purchased 8.2 million shares of Imagination Technologies Group (ITG) stock, giving Apple 3.6% ownership. ITG is the company behind the PowerVR MBX and PowerVR SGX and VXD. The SGX is compatible with OpenGL ES 2.0 which includes a shader engine for more realistic 3D graphics. The VXD is capable of handling resolutions up to full HD resolution.
Fujitsu Laboratories Ltd. announced the development of a new video-processing technology which enables a complete wraparound view of a vehicle's perimeter in real time. This new technology uses the MB86R01 SoC(1) graphics chip for automobiles from Fujitsu Microelectronics Limited which supports the OpenGL ES 2.0. This technology will allow a driver to obtain an overview of their surroundings from a single image. This will allow them to grasp a situation surrounding the vehicle that requires immediate attention.
Imagination Technologies' POWERVR™ SGX520 graphics processor core has achieved conformance with the Khronos™ OpenGL® ES 2.0 standard. POWERVR SGX520 is claimed to be the world’s smallest 3D graphics processor solution to achieve OpenGL ES 2.0 conformance. POWERVR SGX520 is less than 2.6mm2 in TSMC 65LP process. POWERVR SGX supports OpenGL 2.0, OpenGL ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0, while the previous generation POWERVR MBX 3D acceleration core, already deployed in more than 100m phones and other devices, supports OpenGL ES 1.1 and OpenVG 1.0.1.
The Khronos Group invites everyone to attend the free Khronos DevU sessions at SIGGRAPH ASIA 2008.
Adobe announced it would develop optimized versions of its AIR and Flash 10 apps for ARM11 and Cortex processors. The partnership specific to ARM includes a combination of chipmakers such including Broadcom, Freescale, NVIDIA, Samsung and Texas Instruments. This version will use both a newer and faster generation of ARM processors as well as OpenGL ES 2.0-capable graphics hardware to handle tasks that were previously impractical for lower-performance devices.
cocos2d based on OpenGL ES 1.1 for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. The library simplifies the game development in these areas:
- Defining a workflow for your game
- Creating special effects in layers
- Creating transitions between scenes
- Managing sprites
- Basic menus
- Integrated Chipmunk 2d physics engine
- Particle system
- Text rendering support
- Texture Atlas support
- Tile Map support
- Touch/Accelerometer support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Language: objective-c