Imagination Technologies announced a new PowerVR graphics processor IP core that provides the industry's smallest Android compatible GPU solution. The new PowerVR Series5XE GX5300 core offers a small 0.55mm2 (250MHz in 28nm) silicon footprint, features full OpenGL ES 2.0 capability, ultra-low power consumption, and Imagination's advanced PVRTC texture compression technology.
There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.
The AR Community for Open and Interoperable Augmented Reality Experiences will be holding a face-to-face community meeting on September 12 in Munich, Germany. The F2F meetings are designed to promote discussion among ecosystem stakeholders for the development of open and interoperable AR content and experiences. We will receive updates about standards under development from Standards Development Organization spokepeople and Work Group chairs from The Khronos Group and many other organizations. In order to plan the agenda of the September 2014 AR Community meeting to target the needs of the community, participants are HIGHLY ENCOURAGED to prepare and submit speaking abstracts and/or position papers. Community meeting position paper guidelines are available online.
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics API developed and maintained by the Khronos Group. Being able to offer PowerVR developers access to the latest graphics and compute feature set is something we firmly believe in and work really hard to achieve for every family of GPUs we release. OpenGL ES 3.1 brings a number of improvements over the previous API release, but perhaps the most exciting feature is the presence of compute shaders. The demo presented on our blog offers an overview of how OpenGL ES 3.1 compute shaders can be used for image processing.
Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.
Khronos is proud to share that Amobee, the company defining digital advertising relies on glTF as part of its workflow to create immersive 3D mobile ads with its cutting-edge Amobee 3D technology. Check it out!
Intel announced that its Intel Atom processor Z3700 series, the Intel Celeron processor N/J series, and the Intel Pentium processor N/J series, are now OpenGL ES 3.1 compliant. A complete list of conformant OpenGL ES products is located on the Khronos Group website.
Google's new Android Extension Pack and OpenGL ES 3.1 are supported in the upcoming Android L release. The Android Extension Pack is a set of extensions to OpenGL ES which provides features like tessellation to improve the detail of geometry rendered onscreen, and geometry shaders which can also be used to add detail to what is rendered onscreen as well as to add shadows to a scene. The Android Extension Pack also includes support for compute shaders, and Adaptive Scalable Texture Compression (ASTC).
Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing. In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.