The Open Toolkit is an advanced, high-performance C# OpenGL and OpenGL ES binding. The latest version improves startup performance by up to 20x, adds OpenGL ES documentation tooltips, and improves Linux and MacOS support. OpenTK is used in commercial and non-commercial applications and is available for desktop and mobile platforms.
Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.
ARM blog has a good tutorial on getting started with compute shaders. Compute shaders introduce GPU Compute from within the OpenGL® ES API; the same API and shading language which are used for graphics rendering. Now that compute shaders have been introduced to the API, developers do not have to learn another API in order to make use of GPU Compute.
Khronos Group member Unity's CEO talks about what's new in Unity 5, WebGL, and his favorite games.
The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
Unity Technologies has unveiled Unity 5, the next generation of Unity multiplatform engine and development tools. Unity 5 brings a wealth of new capabilities and features enabling all developers to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 will see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games, and an addition to Unity’s multiplatform support with the introduction of WebGL deployment.
The Khronos Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:
- OpenGL® ES 3.1 Specification Released – The next leap in mobile & embedded graphics
- WebCL™ 1.0 Specification Released – Browser-based heterogeneous compute acceleration
- SYCL™ 1.2 Provisional Specification Released – Enabling high-level C++ tools for OpenCL
- OpenCL™ 2.0 Adopters Program Launched – Driving OpenCL 2.0 conformance
- EGL™ 1.5 Specification Released – The essential glue for secure, integrated API rendering
The new Soft Kitty OpenGL ES 3.0 demo shows that, with our latest PowerVR Series6 GPUs, it is possible to render animated fur covered characters in real time on mobile devices. The final demo runs at >30fps at resolutions higher than Full HD driven by a PowerVR Rogue GPU. Soft Kitty will also be on display at the Imagination booth (#402) at GDC 2014.
DrawElements has released the new test module for OpenGL ES 3.1. It offers functional tests for many of the critical OpenGL ES 3.1 features. The coverage of the module will increase rapidly with more tests and additional test types, such as performance tests, after the initial release.
The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.