SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support.
Graphic Remedy, a leading provider of advanced solutions for 3D-graphics developers, today announced gDEBugger iPhone release. gDEBugger iPhone allows OpenGL ES® based application developers to deliver more-complex 3D-graphics apps and significantly improve rendering performance. gDEBugger iPhone offers advanced debugging and profiling capabilities that reduce development time and accelerate time to market.
DMP has announced two OpenGL ES training courses. OpenGL ES Programming training course (getting started) September 14th - 15th, 2009, and OpenGL ES Programming training course (advanced course) September 24th - 25th, 2009. The curriculum has changed for the September course.
As reported by The Khronos Group, Spore now provides a cheat that allows Creators export their models in COLLADA file format. NaviCAD accurately displays the mesh and texture-mapping elements of the Spore COLLADA files. The NaviCAD developers are working on an update to handle all the COLLADA elements generated by the Spore COLLADA export cheat and have posted a slightly-modified Spore creature Hyla-Test in the Sample Models Search section of the app. NaviCAD is the only iPhone application that allows users to view COLLADA files including models from the Google 3D Warehouse.
Creative Labs announced their anticipated Zii Plaszma StemCell computing platform. The Zii Plaszma Platform is comprised of the Zii EGG StemCell Computer, ZMS-05 System Module, ZMS-05 Media Rich Applications Processor, Plaszma OS and Plaszma SDK. Features include 1080HD output, the ZMS Media Rich Applications Processor using ARM cores and enables OpenGL ES, an SDHC card slot, front facing VGA camera, rear facing HD camera, ten point Multi Gesture touch screen and a GPS receiver.
Mentor Graphics announced the integration of its Nucleus® Graphics User Interface (GUI) with the ARM Mali graphics processing unit (GPU) family of acceleration solutions. Integrating the Nucleus Graphics GUI solution with the Mali-200 GPU makes it possible for graphic artists and usability specialists to exploit the potential of this advanced 3D accelerator. The Nucleus Graphics product abstracts the complexity of the OpenGL ES API to enable anyone to incorporate sophisticated 3D effects such as lighting, spinning, fading, twisting and zooming into their GUI designs without any programming knowledge.
The BlockMap data structure is an efficient and compact representation which stores in a small texture all the information to render city blocks. Developed at the Visual Computing Laboratory - CNR, it encodes color, normal and ambient occlusion term for the vertical facades and sloped roofs of the buildings. Using modern OpenGL and GLSL for preprocessing and ray-casted visualization, the BlockMap and its evolution are used to build a realtime multiresolution renderer for large urban models.
Two new IPhone Apps show the power of OpenGL ES 2.0 shaders on the PowerVR SGX graphics chip in the new IPhone 3GS. Quaternion Julia Raytracer is the first real-time GPU raytracer for the IPhone 3GS. It renders the quaternion Julia fractal with high accuracy. By modifying the fractal parameters, an unlimited number of complex shapes can be generated. iGPUTrace creates fully interactive photorealistic images of shiny spheres in photographed environments. The compass and accelerometer controls the camera movement in 3D space.
Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.