Metismo has confirmed the availability of 3D support within its Bedrock platform in partnership with Imagination Technologies. Bedrock can now enable a J2ME game utilising the JSR239 OpenGL ES API to be developed. Bedrock’s Cross Compiler can then be used to translate the J2ME to native C++ and OpenGL ES on a range of handsets including Brew, Apple iPhone, Antix Game Player, Windows Mobile and Symbian.
Vivante Corporation announced that is the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the Depth Texture extension (OES_depth_texture). Vivante has submitted conformance results based on the GC600 2D/3D GPU IP core for the OpenGL ES 2.0 conformance test, for review. The Depth Texture extension to the OpenGL ES 2.0 application programming interface (API) enables dynamic shadow rendering. Dynamic shadows give applications like 3D Graphical User Interfaces real life animation qualities.
BuGLe is an open-source OpenGL debugger. Previously, it has been limited to X11 systems and OpenGL, but the latest release adds alpha support for Microsoft Windows as well as OpenGL ES 2.0. These ports are not feature-complete (particularly the OpenGL ES port), but developers are encouraged to try them out.
ARM MALI-200 GPU world’s first to achieve Khronos OpenGL ES 2.0 Conformance at 1080p HDTV resolution
The ARM® Mali™-200 graphics processing unit is the first GPU on today’s market to pass Khronos conformance testing at up to 1080p HDTV resolutions. This brings accredited graphics acceleration to the broadest range of consumer devices, from next-generation set-top boxes to mobile devices with TV Out, to high-definition TVs. ARM is enabling its Partners to deliver attention-grabbing screen displays on all next-generation consumer electronics devices used at home and on the move. ARM is dedicated to the support of open standards, enabling positive market growth, and the Mali-200 GPU demonstrates ARM’s continued technology leadership in graphics acceleration.
Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively. Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multiplatform UI framework and a library of pre-integrated customizable and extendable functions all aimed at simplifying the creation of any sort of innovative animation.
Futuremark announces a benchmark product for automotive applications. The benchmark will be designed to evaluate the performance of graphics cores, chips, SoCs, embedded systems and devices used in automotive applications from dashboards to GPS devices. The upcoming automotive benchmark will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.
The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
AMD has reached a new milestone in the mobile graphics industry becoming the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console. OpenGL ES 2.0 enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. The AMD OpenGL ES 2.0 implementation achieved conformance when they met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.
DMP announces three new courses on OpenGL ES and GLSL this summer
DMP announced three new courses, two getting started and one advanced course. The first OpenGL ES Programming training course (advanced) will be next week on June 20th, the second OpenGL ES Programming training course (OpenGL ES Shader) will be in July, while the third GLSL Programming training course (getting started) will follow in August. For more information on these courses, please visit the Khronos Group events page.Read More
HI Corporation announced that they have developed an OpenGL ES 1.1(*1) software implementation “MascotCapsule Renderion(*2)”. With the OpenGL ES compliant 3D graphics software implementation, graphics are not processed by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has increased significantly in recent years. With this implementation, manufacturers will be able to support the industry standard OpenGL ES without GPU. HI is planning to optimize its software implementation for Renesas Technology’s CPU cores, and will greatly promote this product in low-end embedded devices as well as help manufacturers support industry standards at low cost.