OpenGL ES related stories

Imagination Technologies extends successful OPENGL ES 2.0 capable POWERVR SGX53x family

Latest POWERVR™ SGX531 graphics IP core available for licensing now Imagination Technologies – the leader in mobile and embedded graphics – announces the launch of the POWERVR SGX531 IP (Intellectual Property) core with native support for emerging trends in higher performance SoCs (Systems on Chip) that incorporate 128-bit or other higher data throughput bus fabrics. POWERVR SGX531 takes the already industry-leading capabilities of POWERVR SGX IP cores to another new level with an upgraded 128-bit internal bus architecture and related enhancements to maximise performance when integrated in the latest SoCs. This makes POWERVR SGX531 an ideal solution for next generation SoCs, including those targeting 1080p HD resolution displays and high frame rate applications. Says Tony King-Smith, VP marketing, Imagination Technologies: "POWERVR SGX531 continues our leadership in delivering the strongest roadmap in the business. . Imagination's ongoing R&D innovation in embedded graphics demonstrates we are continually delivering new features and performance levels."

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Vivante Extends Business Agreement with Top Ten Fabless Semiconductor Company

Vivante Corporation announced a multi-million dollar, multi-year, multi-use extension to an existing 2007 license agreement covering Vivante GPU IP cores. This top ten fabless semiconductor vendor has produced first-pass, working silicon samples including Vivante GPU cores for multiple product lines spanning digital home entertainment products, as well as smart phone and MID application processors. One notable result of this collaboration is the world’s smallest Khronos™ Group compliant OpenGL® ES 2.0 GPU cores, occupying less than 3.5 mm2 in 65 nm silicon. This silicon footprint includes test structures with the GPU core running at 200 MHz in 65LP process technology. Vivante has achieved Khronos Group compliance for the GPU cores delivered under this agreement for OpenGL ES 2.0, OpenVG™ 1.0.1, and OpenGL ES 1.1.

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DMP announces three new courses on OpenGL ES and GLSL this fall

DMP recently announced three new courses, two getting started courses and one advanced course. The first GLSL Programming training course (getting started) will be next month October 23rd-24th, the second OpenGL ES Programming training course (getting started) will be in November, while the third OpenGL ES Programming training course (advanced) will follow,also in November. For more information on these courses, please visit the Khronos Group events page.

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gDEBugger V4.3 Adds Redundant OpenGL State Changes Tracking

The new gDEBugger V4.3 adds in-depth analysis of the OpenGL usage by tracking redundant state changes and detailed usage statistics. This new feature includes various capabilities, such as noting unrecommended OpenGL functions (with a detailed explanation of why are they unrecommended and possible alternatives) and in-depth information about the usage of OpenGL State Change functions, including redundancy percentages and amount of redundant / effective calls. The S3 Graphics performance counters integration is also introduced in this version. This powerful integration works on all S3 Graphics hardware, giving very detailed information of the hardware utilization to allow optimizing the OpenGL usage on S3 Graphics hardware using gDEBugger. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance.

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Futuremark uses OpenGL and OpenGL ES in groundbreaking in-car graphics system

Futuremark has created a demonstration for Audi's future concept In-Car Graphics System which will be shown at NVISION in San Jose. In-Car graphics systems are evolving rapidly with an increasing amount of digital instrumentation used inside of automotive designs. Futuremark will adapt OpenGL and OpenGL ES for rendering the backend of the digital instrumentation. The demo is based on OpenGL ES 1.x and ES 2.0.

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Khronos Group puts Siggraph Handheld BoF slides online, adds OpenGL ES slides to OpenGL BoF

Khronos Group has uploaded the Siggraph 2008 HandHeld BoF slides to the public developer library. Includes are presentations from Adobe FlashLite, HuOne, OpenVG, OpenWF, Jon Peddie and the Handheld Overview slide presentations. As well, Khronos has uploaded the OpenGL ES slide set to the OpenGL BoF library. A collection of photos from the OpenGL BoF are also available online.

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OpenGL ES 2.0 Man Pages Released

The Khronos OpenGL ES Working Group has released the complete set of OpenGL ES 2.0 man pages, available in the online SDK.

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Imagination Technologies’ Powervr SGX first with conformance for all khronos mobile apis

Imagination Technologies announced that POWERVR SGX is the world’s first 3D graphics acceleration solution to achieve conformance on commercially available production silicon for all of the Khronos™ mobile 2D and 3D graphics APIs which includes OpenGL® ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0.

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Vivante Brings GPU IP Solutions to MIPS(R) Alliance Program

Vivante Corporation, the embedded GPU technology leader, announced today that it has joined the MIPS® Alliance Program to bring its programmable graphics IP cores to designers using cores from MIPS Technologies. Vivante’s 2D/3D GC series GPU IP product line supports OpenGL® ES 2.0, OpenGL® ES 1.1 and OpenVG® application programming interfaces.

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Imagination sets another first with OpenGL ES 2.0

Imagination Technologies, the leader in mobile and embedded graphics technologies, reports that the first branded consumer electronics products utilising its advanced and market-leading shader-based graphics core, POWERVR SGX, are now shipping. POWERVR SGX, Imagination’s OpenGL ES 2.0 and OpenVG compliant graphics acceleration technology, is already on sale in devices from Aigo, Kohjinsha, Sharp and others.The first mobile phone handsets with POWERVR SGX will start shipping in Q4/2008 in Japan.

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