OpenGL ES related stories

Vivante GPU selected for SoC Solution for 3C placing OpenGL ES and OpenVG in affordable 3C computers

Vivante Corporation announced that the Microprocessor Research and Development Center (MPRC) of Peking University (Beijing, China) selected Vivante 2D/3D GPU IP technology for its Single-Chip-PC SoC Platform, placing the graphics power of OpenGL ES 2.0, OpenGL ES 1.1, and OpenVG in an affordable, 3C computer for schools. "With the Vivante graphics processor and Khronos open standards APIs, we can provide modern graphics applications to benefit education for both teaching and research." said Professor Cheng Xu, Director of the MPRC, Peking University.

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gDEBugger V5.0 Adds OpenGL 3.0 support

The new gDEBugger V5.0 adds support for OpenGL 3.0 and OpenGL's new deprecation model. A new Deprecated Function Statistics tab was added to the Statistics viewer. This tab displays information about deprecated functions and deprecated behaviors used by the debugged application. This tab also suggests forward-compatible replacements to each deprecated feature. gDEBugger V5.0 also includes gDEBugger for Apple Mac OS X. This new product brings all of gDEBugger's Debugging and Profiling abilities to the Mac OpenGL developer's world. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.

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D/AVE 3D OpenGL ES and OpenVG solutions for Automotive and Mobile applications

TES announces the availability of D/AVE 3D, HW 3D IP for integration into ASIC and FPGAs. D/AVE 3D supports industry standrad OpenGL ES 1.1 and OpenVG 1.01 API for use in Automotive, Mobile, Avionics and Industrial devices . D/AVE 3D offers high performance per-primitive anti-aliasing, texture compression,edge-based filtering, A VSP ( Vertex Stream Processor ) that enables OpenGL ES 2.0 like vertex shader support. D/AVE 3D supports high performance of upto 16 Million triangles/sec and 266 mega pixels/sec fill rates on ASICS. With complete end-to-end solutions in embedded graphics customers of D/AVE are enabled with support for developing enhanced GUI with Guiliani, 3D MAP Sandbox and Graphics evaluation boards. This General availability of D/AVE 3D comes after successful licensing of D/AVE 3D by NEC Electronics.

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Altia Announces New OpenGL ES based HMI Tools for “Energy Aware” Home Appliance Platform

Altia, Inc. announces that its HMI development tools, Altia Design® and Altia DeepScreen® have been selected for use in its "Energy Aware" home appliance platform. Altia HMI software provides embedded systems developers with the capability to create complete custom graphical user interfaces and graphics code without programming graphics. These working interface prototypes are quickly deployable to an Altera Corporation Cyclone® series FPGA and provides power line networking capability to home-appliance applications with LONWORKS® Power Line transceiver board from Echelon Corporation. Altia DeepScreen supports OpenGL ES. The Altia OpenGL ES DeepScreen target is OS independent and may be ported to any environment with or without an OS. This target is suitable for both high and low end systems that have OpenGL. The OpenGL ES target is very lightweight and takes advantage of hardware acceleration wherever possible (for example, when rotating or scaling images). It all adds up to exceptional embedded target performance. Together, Altia and OpenGL ES offer a package that gets cutting-edge, animated, custom GUIs on the lowest cost hardware in the shortest time.

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Khronos Launches Initiative to Create Open Royalty Free Standard for Accelerated 3D on the Web

The Khronos™ Group today announced an initiative to create an open, royalty-free standard for bringing accelerated 3D graphics to the Web. In response to a proposal from Mozilla, Khronos has created an ‘Accelerated 3D on Web’ working group that Mozilla has offered to chair. This royalty-free standard will be developed under the proven Khronos development process with a target of a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, stand for chair, influence the direction of the specification and gain early access to draft specifications before public release. The working group will consider various approaches including exposing OpenGL and OpenGL ES 2.0 capabilities within ECMAScript. The Khronos Accelerated 3D on Web working group will commence work during April 2009.

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BlenderPocket 2.48a is now available

A new version of BlenderPocket 2.48a is now available. BlenderPocket is a port of the famous Open Source 3D creation solution Blender dedicated for mobile devices having a touch screen, small amount of memory (RAM), a low speed processor (with no floating point unit) and no graphic unit (no hardware acceleration). It uses OpenGL ES (Rasteroid Implementation not available any more) and is working today on all mobile devices with Windows Mobile 2003 or newer. BlenderPocket has all essential features of Blender including Modeling, Texturing, UV Unwrapping, Animation, Rigging, Nodes, Lightning and Rendering.

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Imagination Technologies launches highly-efficient POWERVR™ SGX543MP

Imagination Technologies announces further details of the first POWERVR SGX graphics IP core with multi-processor (MP) core support. The technology, henceforth POWERVR SGX543MP, is being delivered to customers in SGXMP2 (two-core) to SGXMP16 (16-core) variants. The cores support Khronos APIs including OpenGL™ ES 2.x, OpenVG™ 1.x and OpenCL™. With the POWERVR SGX543MP family Imagination continues to extend its leadership of the embedded graphics acceleration market with blistering POWERVR solutions which address the rapidly growing demands for high performance graphics in a wide range of consumer electronics segments. Imagination’s graphics IP cores now range from SGX520, the world’s smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. Some of the innovative technology behind POWERVR SGX543MP is being revealed in a keynote presentation at the 4th annual Multicore Expo.

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Khronos Group makes available the Multicore Expo 2009 slides

Khronos has made available the six slide sets from the Multicore Expo 2009 conference in PDF format. All of the slides are available in the Khronos Group Developers Library.

  • OpenCL and Mobile Graphics and Media
  • Khronos APIs for Automotive Applications
  • Khronos Mobile Graphics and Media Ecosystem
  • OpenCL as an intermediate language for heterogeneous multi-core programming
  • OpenCL the open standard for heterogeneous parallel programming
  • An introduction to OpenGL ES

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Fujitsu Launches Graphics SoC for Digital Dashboards & Car Navigation using OpenGL ES

Fujitsu Microelectronics Asia Pte Ltd announced the launch of MB86298 a new graphics controller System-on-Chip (SoC) for automotive infotainment systems. The new controller offers the highest-class graphics capability for embedded systems, as well as an industry first of providing output to up to 4 displays, and up to 4 video inputs.The MB86298 graphics controller contains an acceleration function for OpenGL® ES 2.0, making it simpler to construct an in-vehicle entertainment environment. Fujitsu Microelectronics plans to provide OpenVG 1.0 support for smooth enlargement/reduction of characters and straight or curved lines.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.

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