OpenGL ES related stories

Future-proof Your OS Selection with OpenGL ES, OpenVG and OpenKODE

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Kerry Johnson, Director of Product Management, QNX Software Systems discusses determining factors when adding software intelligence to products. Embedded developers need to consider the merits of moving from a software solution built entirely in-house to one that uses an off-the-shelf operating system. An option is for developers to look at standard interfaces to ensure future portability such as OpenGL ES, OpenVG and OpenKODE.

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ARM Mali Developer Center launches Comprehensive Set of OpenGL ES and OpenVG Resources

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ARM announced the launch of the ARM® Mali Developer Center. The Developer Center offers a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.

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Texas Instruments debuts first ARM Cortex-A8 processors for industrial computing applications

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Texas Instruments debuts first two devices from its new Sitara family, the AM3505 and AM3517 ARM microprocessors (MPU), and an AM3517 evaluation module. TI's high-performance ARM MPUs are the first Cortex-A8 processor-based solutions optimized for industrial applications. AM3517 key features builds on the AM3505 with an additional PowerVR(TM) SGX graphics engine to accelerate 3D graphical user interfaces. The graphics engine can process up to 10 Mpolygons/sec and supports OPENGL® ES 2.0.

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Imagination Technologies POWERVR SGX delivers OpenGL ES 2.0 into the hands of consumers

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Imagination Technologies reports mobile graphics hit a new milestone this month with over 100 leading consumer electronics products now using Imagination's POWERVR SGX to deliver advanced shader-based graphics. Enabling over 25 handsets and over 75 netbook and mobile Internet device (MID) products, Imagination's POWERVR SGX is the driving force behind the delivery of OpenGL ES 2.0 into the hands of consumers.

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Video Interview With Gordon MacLachlan From Imagination Technologies About OpenGL ES

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Albin Olofsson, Tools Manager at the Sony Ericsson Developer World interviews Gordon MacLachlan From Imagination Technologies. Discussion includes OpenGL ES 2.0 and the Sony Ericsson Satio™, an overview of the Imagination Technologies SDK for OpenGL ES development and a demo of the SDK.

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DMP announces a two day getting start GLSL Programming training course

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DMP has announced a new two day getting start GLSL Programming training course on December 10th and 11th 2009. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Arkmicro Technologies Selects Vivante GPU for Mobile Navigation

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Vivante Corporation today announced that Arkmicro Technologies, Inc. has licensed Vivante GPU IP for its newest mobile navigation and entertainment system-on-chip (SoC) designs. "The stunning visual effects offered by OpenGL ES 2.0 and OpenVG 1.1 are driving a wide range of location based applications in markets around the globe," said Wei-Jin Dai, President and CEO of Vivante Corporation. Peter Shi, CEO of Arkmicro Technologies, added, "Vivante GPUs give us the outstanding visual graphics quality and performance we need to extend our leading media SoC family of solutions."

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Graphic Remedy releases gDEBugger iPhone for OpenGL ES based applications

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Graphic Remedy has released gDEBugger iPhone. gDEBugger iPhone is a unique debugging and profiling tool for iPhone games and applications developers, assisting them in producing robust, high-quality applications in a competitive environment. gDEBugger runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications in their primary work environment.

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DMP announces two new OpenGL ES Programming Courses

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DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run November 5-6 and November 26-27. Complete details are available online for the Training I and Training II course in english, or Japanese.

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Intel unveils OpenGL ES 2.0 capabable System-on-Chip for Internet Televisions

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Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet.

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