Rightware's Kanzi SDK offers the missing link to chain today’s mainstream 3D graphics content creation tools, such as 3DS Max, Maya and XSI with cell phones and other mobile devices. Artists will be able to export their UI base designs from the software packages to Kanzi SDK using COLLADA data format. Kanzi also sports a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics, with the engine able to run real-time streaming data, texture and fragment shaders, as well as multi-texturing and dynamic lighting.
South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum.
Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run March 11-12 and March 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Vivante Corporation and Animated Media Inc. are combining Vivante's OpenGL ES 2.0 accelerated pipeline with AMI's VGK platform. The VGK platform consists of a collection of integrated software tools that extend Adobe's Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers. This will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys. Vivante delivers silicon proven, industry leading graphics conformant with the OpenGL ES 2.0/1.1 and OpenVG API standards.
Imagination Technologies announces the POWERVR SGX545. SGX545 will support OpenGL ES 2.x and OpenGL 3.2 to deliver class leading 3D graphics performance as well as support OpenCL 1.0 full profile capability which will enable mobile and embedded applications to take maximum advantage of the capabilities offered by these GPU APIs for both 3D graphics and general purpose applications.
ALT Software, an embedded graphics leader won the contract to develop OpenGL ES and Open VG device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices. ALT Software has been developing OpenGL and Safety-Critical 2D and 3D solutions since 1994.
The Khronos Group and Epic Games, Inc. announced that Epic has joined Khronos as a member of its Board of Promoters. Khronos is delighted to have one of the most respected games technology companies on the planet come on board. Epic will be able to provide significant input into the development of key graphics 3D standards, such as OpenGL® and OpenGL ES™ enabling Epic’s gaming technology on an increasingly broad range of platforms.
The STi7108 is a new generation of decoder chips that will enable hybrid Internet/broadcast-TV set-top boxes (STBs) featured to deliver enhanced user experiences and allow consumers to experience broadcast, Internet or personal content on the TV, intuitively and at any time.
DMP has announced a new two day getting start GLSL Programming training course on February 18th and 19th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.