To coincide with the release of OpenGL 2015 ARB extensions and OpenGL ES 3.2, NVIDIA is pleased to announce our OpenGL 2015 beta drivers are available for immediate download for Windows and Linux. Further details and driver downloads are available at the NVIDIA OpenGL website.
The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it's 15th Anniversary this year, and what a year it's turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.
The Khronos Group has added another Request For Quote (RFQ). This one is to update the glTF three.js loader on GitHub to reflect the latest versions of the glTF specification and three.js library, and to drive feedback into the final glTF 1.0 specification. Complete details for glTF, OpenGL ES, SPIR-V and OpenVX RFQs available online.
Renesas Electronics Corporation introduced the ADAS Starter Kit based on Renesas’ high-end R-Car H2 System on Chip (SoC) and developed to help simplify and speed the development of advanced driver assistance systems (ADAS) applications. The new ADAS Starter Kit is capable of delivering more than 25,000 DMIPS and provides state-of-the-art 3D graphics capabilities and powerful vision processing cores. The R-Car H2 is powered by the ARM Cortex A-15 quad-core configuration running an additional ARM Cortex A-7 quad-core. It also features the Imagination Technologies PowerVR Series6 G6400 GPU which supports both OpenGL ES 2.0 and OpenGL ES 3.0.
OpenGL ES 3.0 Cookbook by Parminder Singh is a fresh book on real time rendering with OpenGL ES 3.0. This book covers a lot of ground, from basic concepts of modern 3D graphics to advanced, real-time rendering techniques using OpenGL ES 3.0. If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your level from a novice to professional. All the recipes in this book are implemented using C/C++ language and interfaced with Android and iOS embedded platforms.
OpenGL ES working group soliciting quotes for enhancing & expanding the OpenGL ES Conformance Test Suite
The Khronos OpenGL ES working group is soliciting quotes for enhancing and expanding the OpenGL ES Conformance Test Suite. OpenGL ES is an industry-leading, royalty-free 3D graphics API. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.
Imagination Technologies announces a new offering as part of its Imagination University Programme (IUP) that provides the first complete teaching course on mobile graphics. "An Introduction to Mobile Graphics" includes a rich set of teaching materials and practical exercises that leverage Imagination's popular PowerVR graphics processors (GPUs). The new course has been developed so that little to no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.
Patrick Cozzi, co-editor of the popular 'OpenGL Insights', has just finished 'WebGL Insights'. Patrick Cozzi leads the development of Cesium, an open-source WebGL virtual globe and map engine, at Analytical Graphics, Inc. He is also co-author of '3D Engine Design for Virtual Globes', a member of the editorial board for the Journal of Computer Graphics Techniques and a member of The Khronos Group.
The Intel GPA now includes an expanded Frame Analyzer for OpenGL ES that includes performance optimization functionality. Developers can also run the System Analyzer and Platform Analyzer applications to analyze Android targets (Intel or ARM architecture) running OpenGL ES v1.0-3.1 from Windows 7/ 8.1 hosts as well as from Apple OS X 10.7, 10.8 or Ubuntu 12.04 or 14.04 host systems.
Big Nerd Ranch is offering two one-week intense introductions to OpenGL programming concentrating on iOS. Geometry specification, transforms, lighting and post-effects are covered. Brief introduction to advanced topics such as Oculus Rift and Vulkan. Registration is now open.