OpenGL ES related stories

Graphics Rendering with OpenGL ES - GDC 2006 presentations

The presentations from the day-long tutorial on March 21st at Game Developers Conference 2006 are now online. These PowerPoint slides provide an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics, with special attention is given to the unique performance and design requirements of embedded applications. Topics include Advanced Rendering, ColladaFX, PlayStation GL, Portable Engine Developement, Performance Optimization and more.

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Nvidia to acquire Hybrid Graphics to enable OpenGL ES & OpenVG for all segments of mobile devices

NVIDIA, a worldwide leader in programmable graphics processor technologies announced that it will acquire Hybrid Graphics Ltd., a leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling OpenGL ES and OpenVG graphics solutions for the entire worldwide handheld market.

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Accelerated Flash using Scaleform VGx OpenVG implementation and OpenGL ES-enabled hardware

At GDC, Imagination Technologies’ PowerVR MBX combined with the Scaleform VGx vector graphics driver will demonstrate accelerated Flash content using OpenVG and OpenGL ES API. Scaleform VGx will be a next generation OpenVG implementation that uses the OpenGL ES API, optimized tessellation (vector-to-triangle conversion), and advanced vertex/pixel shaders to accelerate high-quality 2D scalable vector graphics on existing OpenGL ES-based 3D GPU chipsets. This will enable content providers to accelerate the mobile end-user experience without requiring new silicon or data format modifications.

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PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG demos at GDC Booth 1632

Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:

  • Scaleform VGx technology enabling accelerated Flash content
  • Accelerated OpenVG User Interface, navigation, SVG and gaming content
  • "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
  • "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
  • "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
  • "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
  • "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
  • The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
  • Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
  • "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
  • The latest 3D games content on SKTeletech IM-8300
  • HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
  • PowerVR demos on Renesas SH-Mobile3 Development System

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CG2 to develop command and control interfaces using mobile gaming technology and OpenGL ES

CG2, a wholly owned subsidiary of Quantum3D will develop software and hardware components to support the insertion of high performance collaborative 2D/3D user interfaces with live video feeds into multi-echelon Command and Control applications for the US Army. The graphical rendering engine is based on the Quantum3D cross-platform IData COTS Human Machine Interface suite, including IData3D integrated realtime 3D scene manager, and IDataMP Digital Map components, running under OpenGL ES. The research will help to develop and commercialize user interface technology and APIs that leverages advances in mobile gaming to deliver a collaborative, interactive shared view of the net-centric battle space to the operational commander at multiple echelons, from the platoon and company level upward.

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ALT and Hybrid partner to provide OpenGL ES and OpenVG embedded solutions

The partnership between ALT Software and Hybrid Graphics will allow both companies to expand their customer base and product offerings by jointly providing system integration services,software products and more flexible and responsive customer support for graphics rendering on embedded devices using OpenGL, OpenGL ES, OpenVG and Java. Together their products address automotive, avionics, mobile, medical, and instrumentation markets.

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NVIDIA GoForce 5500 handheld GPU offers console class 3D gaming using OpenGL ES

The new NVIDIA GoForce 5500 handheld GPU offers console class 3D gaming using OpenGL ES and NVIDIA Pixel Shading Extensions delivering up to 2.6M triangles/second and 200M pixels/second and rendering up to 1024 X 768 screens. It also supports high-quality digital TV ( H.264, WMV9 and MPEG-4 video up to D1 resolution1 at 30 fps) , surround sound, hi-res photography, and low power consumption. Mobile phones with the 5500 GPU are expected by the end of 2006.

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Falanx demonstrates OpenGL ES 2.0 fully programmable shaders on Mali200 mobile platform

Falanx Microsystems will be showing OpenGL ES 2.0 support on its Mali200 mobile platform at 3GSM. The Mali200's design delivers visually stunning graphics and video, can be easily customized to fit to virtually any platform - from handsets to laptops and game systems. It is the first GPU to show off OpenGL ES 2.0 in FPGA hardware. OpenGL ES 2.0 eliminates fixed functionality to reduce redundancy and enables fully programmable shaders, while conserving power consumption and increasing speed in next-generation cell phones and embedded systems.

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Imagination Technologies’ partners to show OpenGL ES-accelerated mobile devices and applications at 3GSM 2006

Imagination Technologies will showcase the latest applications processors and development systems from its licensing partners, new OEM handsets using those application processors, and advanced multimedia content enabled by its PowerVR graphics and video cores at the 3GSM World Congress 2006 in Barcelona, Spain February 13-16. The list or participants is a virtual who's who of mobile technology and games, including: Freescale, Intel, Renesas, Samsung, SKTelecom, Sony Ericsson, TI, Futuremark, HI Corp, TAT, Superscape, Esmertec, Dell, and Asphyr Media. The OpenGL ES-accelerated PowerVR MBX, delivers massive triangle and fill rates along with full 3D features such as skinning, FSAA, curved surfaces, per-pixel lighting and texture compression. PowerVR SGX delivers scalable and fully programmable shader graphics (OpenGL 2.0) and video functionality.

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Imagination Technologies benchmarks 37 fps in 3DMarkMobile06 for OpenGL ES 1.1 running on OMAP2420 processor with PowerVR MBX

Imagination Technologies has released 3DMarkMobile06 benchmark results, under both Linux and Symbian operating systems with OpenGL ES 1.1, using the Texas Instruments OMAP2420 application processor, with PowerVR MBX running at 50/66 MHz (Symbian/Linux) and the CPU (ARM 1136) running at 300/266 MHz (Symbian/Linux). Measured system performance exceeds 37 frames per second on Game Test 1 for both OSs. 3DMarkMobile06 is designed specifically to benchmark system-level performance of next generation OpenGL ES 1.0 and 1.1 enabled mobile devices. The Game Tests in 3DMarkMobile06 are designed to stress mobile system hardware to the maximum, going several steps ahead of the current generation of mobile games.

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