Adobe announced it would develop optimized versions of its AIR and Flash 10 apps for ARM11 and Cortex processors. The partnership specific to ARM includes a combination of chipmakers such including Broadcom, Freescale, NVIDIA, Samsung and Texas Instruments. This version will use both a newer and faster generation of ARM processors as well as OpenGL ES 2.0-capable graphics hardware to handle tasks that were previously impractical for lower-performance devices.
cocos2d based on OpenGL ES 1.1 for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. The library simplifies the game development in these areas:
- Defining a workflow for your game
- Creating special effects in layers
- Creating transitions between scenes
- Managing sprites
- Basic menus
- Integrated Chipmunk 2d physics engine
- Particle system
- Text rendering support
- Texture Atlas support
- Tile Map support
- Touch/Accelerometer support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Language: objective-c
Imagination Technologies confirms design wins for all announced members of its industry-leading POWE
Imagination Technologies announces confirmation of design wins for all announced members of its industry-leading POWERVR™ SGX family Imagination Technologies. Design wins have been achieved for all announced members of the POWERVR SGX family, comprising the SGX520, SGX530, SGX531, SGX535 and SGX540. The family now ranges from the world’s smallest OpenGL ES 2.0 IP core up to the most powerful shader-based embedded graphics engine. Says Hossein Yassaie, CEO, Imagination Technologies: “The embedded graphics market continues to expand, relentlessly demanding higher performance, scalable solutions. It’s now not just industry leaders who are putting emphasis on accelerated graphics – advanced graphics sell products and drive compelling applications. Any silicon manufacturer with no plan to bring graphics acceleration to its roadmap is in a weak competitive position.”
Latest POWERVR™ SGX531 graphics IP core available for licensing now Imagination Technologies – the leader in mobile and embedded graphics – announces the launch of the POWERVR SGX531 IP (Intellectual Property) core with native support for emerging trends in higher performance SoCs (Systems on Chip) that incorporate 128-bit or other higher data throughput bus fabrics. POWERVR SGX531 takes the already industry-leading capabilities of POWERVR SGX IP cores to another new level with an upgraded 128-bit internal bus architecture and related enhancements to maximise performance when integrated in the latest SoCs. This makes POWERVR SGX531 an ideal solution for next generation SoCs, including those targeting 1080p HD resolution displays and high frame rate applications. Says Tony King-Smith, VP marketing, Imagination Technologies: "POWERVR SGX531 continues our leadership in delivering the strongest roadmap in the business. . Imagination's ongoing R&D innovation in embedded graphics demonstrates we are continually delivering new features and performance levels."
Vivante Corporation announced a multi-million dollar, multi-year, multi-use extension to an existing 2007 license agreement covering Vivante GPU IP cores. This top ten fabless semiconductor vendor has produced first-pass, working silicon samples including Vivante GPU cores for multiple product lines spanning digital home entertainment products, as well as smart phone and MID application processors. One notable result of this collaboration is the world’s smallest Khronos™ Group compliant OpenGL® ES 2.0 GPU cores, occupying less than 3.5 mm2 in 65 nm silicon. This silicon footprint includes test structures with the GPU core running at 200 MHz in 65LP process technology. Vivante has achieved Khronos Group compliance for the GPU cores delivered under this agreement for OpenGL ES 2.0, OpenVG™ 1.0.1, and OpenGL ES 1.1.
DMP recently announced three new courses, two getting started courses and one advanced course. The first GLSL Programming training course (getting started) will be next month October 23rd-24th, the second OpenGL ES Programming training course (getting started) will be in November, while the third OpenGL ES Programming training course (advanced) will follow,also in November. For more information on these courses, please visit the Khronos Group events page.
The new gDEBugger V4.3 adds in-depth analysis of the OpenGL usage by tracking redundant state changes and detailed usage statistics. This new feature includes various capabilities, such as noting unrecommended OpenGL functions (with a detailed explanation of why are they unrecommended and possible alternatives) and in-depth information about the usage of OpenGL State Change functions, including redundancy percentages and amount of redundant / effective calls. The S3 Graphics performance counters integration is also introduced in this version. This powerful integration works on all S3 Graphics hardware, giving very detailed information of the hardware utilization to allow optimizing the OpenGL usage on S3 Graphics hardware using gDEBugger. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance.
Futuremark has created a demonstration for Audi's future concept In-Car Graphics System which will be shown at NVISION in San Jose. In-Car graphics systems are evolving rapidly with an increasing amount of digital instrumentation used inside of automotive designs. Futuremark will adapt OpenGL and OpenGL ES for rendering the backend of the digital instrumentation. The demo is based on OpenGL ES 1.x and ES 2.0.
Khronos Group has uploaded the Siggraph 2008 HandHeld BoF slides to the public developer library. Includes are presentations from Adobe FlashLite, HuOne, OpenVG, OpenWF, Jon Peddie and the Handheld Overview slide presentations. As well, Khronos has uploaded the OpenGL ES slide set to the OpenGL BoF library. A collection of photos from the OpenGL BoF are also available online.
The Khronos OpenGL ES Working Group has released the complete set of OpenGL ES 2.0 man pages, available in the online SDK.