Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish).
The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.
Rightware showcased the first public demo of the OpenGL ES 3.1 test called U-Boat at the Khronos BoF at Siggraph 2014. We believe it will be the best OpenGL ES 3.1 content available in the world. The benchmark will be available for licensing within Q4, 2014.
The long awaited OpenGL ES 3.1 Reference Card is now available online in PDF format. Get your download today!
Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.
Google has acquired DrawElements, a Finland-based company that specializes in software used for GPU benchmarking and testing. DrawElements' main product is DrawElements Quality Program (dEQP), which is used to measure the quality of GPUs and their drivers, while also focusing on related work with OpenGL ES 2.0 drivers and software rasterizers. The dEQP suite is a toolkit used to benchmark the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs.
The refreshed Venue range of Android tablets from Dell is based on Intel Atom processors that run Android 4.4 KitKat. The Atom Z3460/Z3480 SoCs are 64-bit apps processors that include a dual-core CPU based on the Silvermont architecture and a quad-cluster PowerVR G6400 GPU capable of OpenGL ES 3.1, OpenCL 1.2 and RenderScript. In the past OpenCL had only been available on developer boards but the Venue 8 tablet is the first consumer device to come with both OpenCL and RenderScript working out of the box. We’ve loaded our OpenCL Camera Adjustment image processing demo to offer readers a quick comparison in performance. When running on our PowerVR G6400 GPU, the image processing demo averages around 74 fps while the Intel CPU peaks at 12 FPS. To put this into perspective, an Exynos-based Samsung Galaxy S4 using a PowerVR SGX544MP3 GPU was able to run the same demo at roughly 27 FPS.
Imagination Technologies announced a new PowerVR graphics processor IP core that provides the industry's smallest Android compatible GPU solution. The new PowerVR Series5XE GX5300 core offers a small 0.55mm2 (250MHz in 28nm) silicon footprint, features full OpenGL ES 2.0 capability, ultra-low power consumption, and Imagination's advanced PVRTC texture compression technology.
There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.