As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps.
drawElements will release the world’s first mobile GPU market study focusing on complete quality at the Slush startup conference. Covering aspects beyond mere performance, the report will provide unique insights into the differences between the graphics capabilities of mobile devices. drawElements has studied the graphics processing units (GPUs) of modern high-end smart devices with the unique drawElements Quality Program (dEQP) software. The study sheds light on the challenges faced by developers aspiring to produce next-generation applications and games leveraging the full power of GPUs. The study was conducted by running over 18,000 test cases on 17 devices containing 12 different GPUs from five different vendors.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD. The Developer summit will feature 20 Khronos related sessions on WebGL, OpenCL, WebCL and of course, OpenGL
drawElements is proud to announce the addition of ARM to their GPU analysis system drawElements Quality Program. ARM expands its quality assurance processes with the adoption of the OpenCL and OpenGL ES 3.0 test modules of the drawElements Quality Program – the dEQP. The dEQP provides ARM with tens of thousands of automated test cases as well as associated services from drawElements’ expert engineers.
drawElements announced that Vivante Corporation has subscribed to the drawElements Quality Program. The drawElements Quality Program focuses on quality assurance and consists of multiple API test modules that ensure robust OpenGL ES, EGL, and OpenCL vendor implementations.
Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage.
ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.
ARM have released binary user space drivers and a step-by-step guide to use these drivers on the Samsung Chromebook to provide an open development platform for OpenGL ES and OpenCL.
Vivante Corporation announced an area-optimized version of its GC series OpenGL 2.0 ES GPU cores for Wearable and other IoT devices. Featuring the industry's tiniest GPU core, less than one mm2, the GC400 gives MCU/MPU silicon vendors a simple plug-in solution and complete IoT software stack that easily adds full-featured smartphone graphics capabilities to any product line.
Pico Pixel has added support for Khronos Texture Format (KTX). Also new is an SDK that makes it very easy to capture the color or depth buffer of any OpenGL program and send it to Pico Pixel for visualization.