OpenGL ES related stories

Developer Guide: Vulkan and OpenGL ES: ARM Mali application developer best practices

• Tags: Vulkan OpenGL ES

The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do's” and “don'ts” when using Vulkan API and OpenGL ES on ARM Mali.

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NoesisGUI v2.0 Released

• Tags: Vulkan OpenGL

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NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!

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Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

• Tags: Vulkan OpenGL OpenGL ES

Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.

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Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

• Tags: OpenGL OpenXR VR OpenGL ES

Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.

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OpenGL, OpenGL ES & Vulkan Tools Survey Results

• Tags: Vulkan OpenGL OpenGL ES Survey

Recently the developer ecosystem team at Samsung conducted a survey to elicit responses from developers on the tools that they are using currently on various platforms (desktop and mobile) and across APIs. The results are now posted online.

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Google introduces GAPID: Graphics API Debugger, OpenGL ES and Vulkan debugger

• Tags: android debugger Vulkan OpenGL ES

GAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver. GAPID is still in development but already can be used to debug many Android OpenGL ES and Vulkan applications.

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Building Mali Graphics Debugger support for Unity3D apps, developed with OpenGL ES and using Vulkan

• Tags: Vulkan OpenGL ES

ARM blog post on Mali Graphics Debugger (MGD) integration in Unity. Covering MGD support for Unity applications developed with OpenGL ES and Vulkan.

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Around the world this March - Six Chapter Meetups

• Tags: Chapters WebGL OpenXR 3D Portability

Khronos Chapters are very busy this month with a total of six meetups around the world. Meetups are taking place this March in Milano, Oslo, Cluj Romania, London, Prague and Boston. Check out the details of each meetup and join one for an educational and fun look at Khronos Technology. No Chapter near you? Find out how you can start your own Chapter.

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Imagination blog on Unreal Engine and the ray tracing revelation - Vulkan

• Tags: Vulkan Game Engines OpenGL OpenGL ES

Imagination Technologies latest blog is broken into two parts: The first part discusses issues related to the artist and the production of game scene assets. The second part describes the software engineering project to integrate the Unreal Engine with Imagination’s PowerVR GR6500 Wizard development hardware, and their Vulkan driver with their proposed ray tracing API extensions, in order to demonstrate ray tracing functionality running in a well-known game engine.

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Mali Graphics Debugger support for Unity applications developed with OpenGL ES

• Tags: Vulkan OpenGL ES debugging

Mali Graphics Debugger (MGD) library loading has been integrated into Unity so developers can quickly and easily use MGD to profile OpenGL ES applications. MGD also supports debugging of graphics applications developed with Vulkan.

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