OpenGL ES related stories

OpenGL ES working group soliciting quotes for enhancing & expanding the OpenGL ES Conformance Test Suite

The Khronos OpenGL ES working group is soliciting quotes for enhancing and expanding the OpenGL ES Conformance Test Suite. OpenGL ES is an industry-leading, royalty-free 3D graphics API. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.

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Imagination Announces First Complete University Teaching Course on OpenGL ES 2.0 Mobile Graphics

Imagination Technologies announces a new offering as part of its Imagination University Programme (IUP) that provides the first complete teaching course on mobile graphics. "An Introduction to Mobile Graphics" includes a rich set of teaching materials and practical exercises that leverage Imagination's popular PowerVR graphics processors (GPUs). The new course has been developed so that little to no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.

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New book ‘WebGL Insights’ by Patrick Cozzi

Patrick Cozzi, co-editor of the popular 'OpenGL Insights', has just finished 'WebGL Insights'. Patrick Cozzi leads the development of Cesium, an open-source WebGL virtual globe and map engine, at Analytical Graphics, Inc. He is also co-author of '3D Engine Design for Virtual Globes', a member of the editorial board for the Journal of Computer Graphics Techniques and a member of The Khronos Group.

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Intel Graphics Performance Analyzers includes expanded Frame Analyzer for OpenGL ES

The Intel GPA now includes an expanded Frame Analyzer for OpenGL ES that includes performance optimization functionality. Developers can also run the System Analyzer and Platform Analyzer applications to analyze Android targets (Intel or ARM architecture) running OpenGL ES v1.0-3.1 from Windows 7/ 8.1 hosts as well as from Apple OS X 10.7, 10.8 or Ubuntu 12.04 or 14.04 host systems.

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Big Nerd Ranch upcoming OpenGL ES Bootcamp in June and August

Big Nerd Ranch is offering two one-week intense introductions to OpenGL programming concentrating on iOS. Geometry specification, transforms, lighting and post-effects are covered. Brief introduction to advanced topics such as Oculus Rift and Vulkan. Registration is now open.

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Basemark acquires benchmark business unit from Rightware

Rightware, leading provider of user interface solutions, has on May 1st divested its benchmarking business to Basemark Ltd. Basemark has created an independent and focused testing software powerhouse that is able to serve its numerous corporate customers better than being a part of Rightware. Basemark's patented software technology consists of various SoC, GPU and device testing tools that have become industry standard, such as Basemark ES, Basemark OS and Basemark X. Basemark ES 3.1 is the 4th generation of the popular OpenGL ES benchmark for graphics performance comparisons of OpenGL ES 3.1 enabled devices. Rightware will continue to focus extending its world leading position in automotive HMI solutions.

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Xiaomi Mi Pad Flipkart debuts with OpenGL 4.4, OpenGL ES 3.1 and tessellation

Xiaomi introduced its flagship tablet Mi Pad last week. Xiaomi Mi Pad houses the new generation Nvidia Tegra K1 processor. Inside, it packs ARM Cortex A15 quad-core chipset which can clock 2.2GHz CPU cycles and is backed by GeForce Kepler (192 cores) graphics engine. It is 1.5 times more energy efficient than other mobile GPUs and supports OpenGL 4.4, OpenGL ES 3.1 and tessellation, says the company. Mi Pad runs on the tweaked Android OS (4.4.4 KitKat) with MIUI v6.0. Unlike other UIs we see in Samsung, HTC, Sony and LG devices, Xiaomi's MIUI has a feature-rich interface and is refreshing. It is more like a hybrid between Android and iOS, yet simple and visually appealing.

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Rightware launches Basemark ES 3.1, world’s first OpenGL ES 3.1 benchmark

As more and more devices support the OpenGL ES 3.1 graphics feature set, there needs to be a benchmark to test these devices and see how well they do with OpenGL ES 3.1 games that take advantage of all the new features. RightWare has released its newest version of Basemark ES, which is also the only benchmark tool available on the market to test the new OpenGL ES 3.1 features -- Basemark ES 3.1.

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Imagination Packs High-Quality PowerVR Rogue Graphics with OpenGL ES 3.0 into a tiny footprint

Imagination Technologies announces a new area-optimized PowerVR GPU designed to drive high-quality graphics with full OpenGL ES 3.0 functionality into low-cost and space-constrained devices. The new PowerVR G6020 GPU has been specially designed for graphics efficiency in ultra-compact silicon area, obtaining better real device performance and compatibility without unnecessary overhead. It is the smallest member of the PowerVR Series6XE family, with four arithmetic logic unit (ALU) cores and a silicon footprint of 2.2mm2 (28nm process technology at 400MHz).

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GDC 2015: Khronos Group sessions and the Next Generation of Graphics and Compute API

The Khronos Group will be holding a number of sessions off-site during GDC week. There will be two sessions dedicated to discussing the Next Generation of Graphics and Compute API, as well as an OpenCL and WebGL meetup. These sessions will be taking place at SF Green Space (EEFG) just a few minutes walking distance from the Moscone center on Wednesday and Thursday. Registration is highly advised for the off-site sessions as space is limited and a good crowd is expected. Complete details are available on the Khronos GDC 2015 event page.

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