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Nsight Visual Studio Edition 3.0 RC 1 with OpenGL Debugging Support

The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA Nsight Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0.

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Verold Studio web-based platform for collaborating on 3D assets

Verold Studio is a web-based platform for collaborating on 3D assets. Verold Studio lets you import 3D models; collaboratively review models, scenes, and levels; then deliver them to Verold's runtime or your own.

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Linderdaum Engine supports BlackBerry OS 10

Linderdaum Engine now supports the new BlackBerry OS 10. Linderdaum Engine is a 3D gaming engine for Microsoft Windows, Google Android and BlackBerry OS 10 written in C++ and based on OpenGL 4 and OpenGL ES 2.

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WebGL 3D engine CopperLicht 1.6 released

The free WebGL 3D engine CopperLicht has just been released by Ambiera in version 1.6. CopperLicht now supports Particle Systems (a technique for rendering effects like fire, smoke, rain and snow), and includes improvements like 600% faster Billboard rendering. The 3D engine is now fully compatible to the also recently released WebGL editor CopperCube 4. The CopperLicht SDK can be downloaded and used freely.

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OpenGL ES 3.0 examples available on nopper.tv

The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.

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Ten Reasons Why We Love OpenCL (and you might too)

This article outlines why we at Amdahl Software believe that OpenCL is a great technology to address the (heterogeneous) multi-core challenge in software.

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dEQP toolkit for benchmarking OpenGL ES and OpenCL GPUs

If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.

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Google makes it easy to enable WebGL support in latest Chrome for Android beta

WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.

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WebCL extension for Firefox 18

The Nokia WebCL prototype is now available for Firefox 18.

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New OpenCL sample code showcases load balancing compute across both CPU and Graphics

The NBody sample by Intel features a load balancing approach to compute an NBody simulation across both the CPU and Intel HD Graphics. This sample illustrates how to maximize the efficiency of the processor by being able to use both the CPU and Intel HD Graphics simultaneously on a platform. The end result is not only being the sum of the performance on both devices, but also largely improving application power performance on platforms such as Ultrabook. Source code is available and is accompanied with graphics visualization of the job distribution between the devices. Get the sample here.

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