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iMac (27-inch) Benchmarks with OpenCL

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Apple announced several updates to the Mac lineup earlier this month at WWDC. Geekbench 4, which includes a new GPU Compute Benchmark that measures the performance of GPUs at performing compute tasks, shows that GPU performance with OpenCL has improved considerably with an increase of up to 80% when compared to the equivalent 2015 model. If you’re interested in how your computer compares you can download Geekbench 4. Find the complete benchmark results on the Geekbench website.

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The OpenVX Presentation from Cadence at Embedded Vision Summit

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Frank Brill, Design Engineering Director at Cadence and Chairperson of the Khronos Group's OpenVX Working Group, presents the "OpenVX Computer Vision Library Standard for Portable, Efficient Code" tutorial at the May 2017 Embedded Vision Summit.

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AMD’s GPUOpen Posts New Vulkan Memory Allocator

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AMD's GPUOpen initiative has posted a number of Vulkan open-source projects over time, with their latest open-source project is a Vulkan Memory Allocator. The VulkanMemoryAllocator is designed as a "easy to integrate Vulkan memory allocation library." Learn more about this project on Phoronix.

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BLOG: Vulkan Multipass

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Vulkan Multipass was one of the talks at the Khronos Developer Day at GDC’17. The below is a blog summarizing the content of the presentation.

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Qt Blog: Vulkan Support in Qt 5.10 – Part 2

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In the previous instalment Qt looked at the background for Qt 5.10’s upcoming Vulkan support. This next instalment starts digging out into the details.

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OpenCL to Vulkan A Porting Guide part one and two

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Duskborn Labs has just released part II of their OpenCL to Vulkan porting guide. Part I covers cl_platform_id -> VkInstance, cl_device_id -> VkPhysicalDevice and cl_context -> VkDevice. Part II covers porting from OpenCL’s cl_command_queue to Vulkan’s VkQueue.

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Developer Guide: Vulkan and OpenGL ES: ARM Mali application developer best practices

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The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do's” and “don'ts” when using Vulkan API and OpenGL ES on ARM Mali.

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Video: Vulkan renderpass optimization shows 20% reduction in frame time

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Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.

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Khronos Releases glTF 2.0 Specification

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The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

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Khronos Group welcomes Logitech as newest Contributing Member

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The Khronos Group is proud to announce that Logitech has joined as a Contributor Member. Focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world.

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