Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.
Graphics processor intellectual property licensor Imagination Technologies Group has signed up HiSilicon Technologies Co. Ltd. (Shenzhen, China) as licensee for multiple PowerVR multimedia cores covering graphics, video and display. The license agreement includes a member of the PowerVR Series 6 graphics family known as "Rogue."
Digital Media Professionals Inc. announced significant product expansion to its scalable SMAPH-S shader based Graphics IP Core product family including new high-end and OpenGL ES 2.0 compliant IP cores with multi core deployment (MP) support that offers the industry leading graphics rendering and computing performance, and SMAPH-S Lite, the most cost effective graphics IP core that offers the smallest OpenGL ES 2.0 compliant silicon footprint in the industry.
In addition to TransGaming, Khronos counts as member companies such leading organizations as Apple, Intel, Nokia, Samsung, Sony, AMD and NVidia, as well as over 100 others. Given that kind of membership list, and a singular focus on creating open standard APIs, we felt that Khronos was absolutely the right umbrella under which to develop a new industry standard for input.
Kishonti Informatics has launched the community version of CLBenchmark 1.1 Desktop Edition. CLBenchmark provides a free and easy-to-use tool for consumers and media professionals to compare the processing power of different hardware architectures.
Three developer centric OpenCL webinars during the month of May (all times are PST):
- May 1st, 10AM: Accelerate Rendering by an Order of Magnitude with OpenCL, Plus a View to the Multi-core and Web-enabled Future
- May 9th, 9AM: Advanced OpenCL Debugging with AMD gDEBugger
- May 22nd, 11AM: Heterogeneous Compute Features of AMD CodeAnalyst Performance Profiler
AMD gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API calls, debug inside the kernel, view all variable values across different work groups and work items. The new gDEBugger v6.2 adds Linux Support and support for OpenCL 1.2 beta drivers
AMD today announced a collaboration with Adobe Systems Incorporated to optimize a new set of GPU-accelerated features for Adobe products including the newly announced Adobe Photoshop CS6. Implementing GPU acceleration and incorporating OpenCL optimization improves the end-user experience by dramatically speeding up critical imaging features and generating real-time results when editing with key tools in Adobe Creative Suite 6.
After five WebGL Camps in the USA, WebGL Camp is now coming to Europe being hosted by the University of Applied Sciences and Arts Northwestern Switzerland. WebGL Camp Europe is now looking for speakers. A limited number (1-2) of non-European based presentations via Skype will be possible too. WebGL Camp Europe takes place July 3rd, 2012 in Muttenz/Basel, Switzerland. On July 4th there will be optional WebGL workshops/tutorials. More information at: http://www.shader.org/webglcamp