DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for September 2008. DMP has also announced the "Introducer Campaign" for the training course. When a person who already has attended an OpenGL ES training course introduces a friend or colleague to OpenGL ES training getting started course, the introducer and the new attendee will receive a 3000 yen gift card. Complete details (in Japanese) can be found here. Complete details for the advanced course are here, and complete details for the getting started course here.
Imagination Technologies announced that POWERVR SGX is the world’s first 3D graphics acceleration solution to achieve conformance on commercially available production silicon for all of the Khronos™ mobile 2D and 3D graphics APIs which includes OpenGL® ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0.
Khronos.jp this week was relaunched under the guidance of Miacis.com. If you require up-to-date information in Japanse on Khronos Group activities, look no further than Khronos.jp. A special thanks to Hitoshi Kasai for working so hard to make this happen for Siggraph.
The register has a good followup to the 'firestorm' centered around the recent release of OpenGL 3.0. In an interview with Neil Trevett, president of the Khronos Group which heads up OpenGL, shows great promise within a short time period. Trevett personally hopes OpenGL 3.1 can be delivered in six months' time, as opposed to the two years it took to craft 3.0. In OpenGL 3.0 we have introduced a deprecation mechanism for the first time in OpenGL's 16-year history. The deprecation mechanism will let OpenGL planners flag up features that'll be removed from the next version of the 2D and 3D graphics rendering and visualization spec.
The Khronos™ Group announced today it has released the OpenGL® 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL™ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware. The OpenGL working group has also defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware. Additionally, OpenGL 3.0 introduces an evolutionary model to assist in streamlining the specification and to enable rapid development of the standard to address diverse markets. Finally, the OpenGL working group has announced that it is working closely with the emerging OpenCL standard to create a revolutionary pairing of compute and graphics programming capabilities. The new OpenGL 3.0 specifications are freely available at www.khronos.org/opengl.
Digia joins the Khronos Group as a Contributing Member to support the evolution of open standards that enable the authoring and acceleration of UI graphics, games and media on a wide variety of platforms and devices, such as mobile phones. Khronos is an open, member-funded consortium committed to developing royalty-free standards for mobile and embedded markets. Khronos has extensive membership from all aspects of the mobile industry including carriers, handset OEMs, middleware vendors, games developers and semiconductor providers.
Khronos updates their Siggraph 2008 information page. With only three weeks left until Siggraph 2008, you are encouraged to signup for any of the BOF's that you plan on attending. There is no cost, and signing up will result in a better Birds of a Feather get together. Available BOF's this year include the OpenGL BOF, COLLADA BOF and the Khronos Handheld BOF. You will also find course and presentation information, and Khronos member booth information.
Recently Apple came to the Khronos Group with a proposal to establish the Heterogeneous Computing Working Group, based on OpenCL which Apple had been working on with companies like Intel, ATI, and NVIDIA. While OpenCL is a heterogeneous solution targeting CPUs and GPUs alike, the article concentrates on the GPU side. In a nut-shell, if you have an ATI or NVIDIA graphics card installed, chances are your current computer has 100 or more processor cores in it, and currently, this Graphics Processor Unit (GPU) only handles graphics. Similarly, this also applies to multi-core SIMD CPUs, which OpenCL can harness to yield many times the performance of a sequential CPU programming model. OpenCL is intended to be an API that will let developers use the GPU and CPU for the compute-intensive portions of their application, across many platforms, from desktop to mobile. “It was an idea whose time had come,” says Neil Trevett, president of Khronos and chairman of the OpenCL TSG.
International Mobile Gaming Awards (IMGA) have just launched the call for entries for the 5th International Mobile Gaming Awards competition. The IMGA, launched in 2004 is the leading platform for Innovation in Mobile Entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow's mobile games. Deadline for entry is Monday September 22nd 2008 at 6PM Central European time. Don't wait, get your entry in today!
NVISION 2008 is coming to San Jose, California, August 25-27 -a 55- hour, jaw-dropping, soul-jolting, visual feast that will overwhelm your senses and leave you wanting more.
Aside from amazing keynotes from industry luminaries and an expo hall featuring leading visual computing companies, the Professional Game Developer Program and the OpenKODE Handheld Visual Computing Conference NVISION will bring together new technologies (some never presented before anywhere) into a single venue for the first time.
In your “off duty” hours, you can also compete for hundreds of thousands of dollars in cash and prizes at GeForce LAN, the legendary LAN party five years in the making, or at NVScene, an unprecedented largest-ever gathering of creative minds in demoscene, machinima, game modding, and digital art on US soil.
NVISION features numerous technical sessions, from Game Physics, to Developer Tools, and more. Don’t miss the event that is taking Visual Computing to the next level. To find out more, visit NVISION2008.com or register before July 31st for early bird registration and save $50!