Net.tutsplus has released Part II of the WebGL Essentials tutorial. Walking you through the basics in part one, part two covers transformations and object importing, as well as reviews OpenGL objects.
Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.
The Khronos Group has funded a $20K project to fix OpenCOLLADA bugs. This RFQ is open to anyone who wants to bid. An RFQ PDF is available right now online. Khronos is looking to finalize the vendor selection in September.
The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include COLLADA, OpenCL, OpenGL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also the slide deck from Kurt Akeley.
Vivante Corporation announced the industry's first shipping products designed to support the Khronos Group's next generation OpenGL ES 3.0 API. Support of the new API will be offered in all GC Cores starting with the GC800 Series and higher. Vivante GC technology supporting OpenGL ES 3.0 can be found in Freescale's i.MX6 Quad application processor. Upcoming releases from Marvell's PXA and Armada product lines and other previously announced Vivante licensees will also support the latest API. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
It’s the Khronos Group biggest day at Siggraph. Starting at 1pm in the JW Marriott L.A. Live Gold Ballroom Salon 3:
- News Conference 1pm
- COLLADA BOF 2pm
- OpenCL BOF 3pm
- WebGL BOF 4pm
- OpenGL ES BOF 5pm
- OpenGL BOF 6pm
- OpenGL Party 7pm Salon 1, 2 & 3
The Khronos Group and OpenGL would like to invite you to attend the OpenGL 20th Anniversary party. The grand event will be taking place at the JW Marriott L.A. Live in the Gold Ballroom Salon 1, 2 and 3. There will be lots of games, prizes, food and drink, and lots of room for everyone! Everyone is welcome to this celebration. Many of the founding fathers of OpenGL will also be in attendance, including Kurt Akeley! Complete details are available online.
As a developer, you might be asking: When can I begin to write games or content with OpenGL ES 3.0? The answer is now! To help support the expanding ecosystem of developers, ARM has announced the availability of a number of different tools to get you up and running on the path to developing some amazing content with OpenGL ES 3.0. ARM will be showcasing OpenGL ES 3.0 on the latest Mali-T604 hardware at SIGGRAPH along with these new tools: OpenGL ES 3.0 Emulator, Texture Compression Tool v4.0 and the OpenGL ES 3.0 SDK. ARM can be found in booth #550.
Intel has released Intel SDK for OpenCL Applications 2013 Beta. This Beta SDK allows OpenCL 1.2 API preview support on Intel CPUs mixed with the production OpenCL 1.1 support on the Intel HD Graphics. It also includes new tools such as a new kernel builder and GNU Debugger (GDB) support which ease the creation of OpenCL applications. This new beta SDK now supports Windows 8 and is compatible with the latest Intel HD Graphics driver for Windows 8