MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
The Khronos Group today announced the ratification and public release of the SPIR 1.2 specification that provides a non-source encoding, and binary level portability, for OpenCL 1.2 device programs. SPIR (Standard Portable Intermediate Representation) is the industry's first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. The SPIR specification and registry can be found on the Khronos website.
Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ.
LPGPU Workshop on Power-Efficient GPU and Many-core Computing will be held in conjunction with the HiPEAC’14 Conference, Monday (morning & afternoon), January 20 2014, Vienna, Austria in Ballroom D. More information on the LPGPU consortium can be found on their website.
BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.