Today is the last day of the "Champion the 3D Web Using COLLADA" contest, time is quickly running out to enter. If you haven't done so yet, take a gander at the incredible list of prizes available to be won, then get your entry upload before midnight July 15th 2009--tonight! Grand Prize is $5,000, a COLLADA T-Shirt, a guest appearance at a future Immersive Education Initiative in-world (virtual) event and one downloadable copy of Swift 3D v6. A complete list of prizes is available on the website. This contest is sponsored in part by the Grid Institute and Electric Rain, Inc. Complete contest rules are available online.
Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.
Electric Rain released Swift 3D 6.0 for Mac and Windows, a 3D modeling and animation tool. Swift 3D allows designers to build and export vector and raster-based 3D animations for Macromedia Flash, as well as QuickTime, AVI and other formats. Swift 3D now supports exporting to Papervision and COLLADA .dae formats. Electric Rain is also a sponsor of the 'Champion the 3D Web using COLLADA' contest. Electric Rain will be giving away downloadable copies of Swift 3D v6 to the winners of the contest, along with over other great prizings include a grand prize of $5000.
Fixstars Corporation is proud to host the OpenCL programming seminar for software developers in Tokyo, July 23. Fixstars will contribute to the penetration of the OpenCL in various industries by teaching at seminars with its expertise in multi-core programming. "Khronos warmly welcomes Fixstars hosting the first OpenCL programming seminar in Japan," said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president at NVIDIA. "Providing developers the skills and insights to use a state-of-the-art technology such as OpenCL is a vital part of the growing parallel programming ecosystem, and Fixstars is uniquely qualified to provide the quality training that will result in stunning parallel applications." Fixstars recently joined the Khronos Group as a contributing member.
DMP has announced a new two day getting start GLSL Programming training course on August 20th and 21st 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Intel Corporation and Nokia announced a long-term relationship to develop a new class of Intel® Architecture-based mobile computing device and chipset architectures. It will combine the performance of powerful computers with high-bandwidth mobile broadband communications and ubiquitous Internet connectivity. Intel will also acquire a Nokia HSPA/3G modem IP license for use in future products.
ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.
The sample code from the OpenGL ES 2.0 Programming Guide has been ported to run on the iPhone 3G S. There is also a new free e-Chapter on developing with OpenGL ES 2.0 for the iPhone 3G S. Both are available for download from the book website.
The new iPhone 3G S uses an incompatible graphics library from the previous phones. The iPhone 3G uses the OpenGL ES 1.1 library while the 3G S uses the OpenGL ES 2.0, and the two are not compatible as OpenGL ES 2.0 is a superset of 1.1. This was a deliberate decision by Khronos, so that it could make some large performance improvements. One of the biggest features is the addition of pixel shaders, which gives considerable flexibility in making 3D content. Both Jonathan Hirshon and Jon Peddie weigh in on why this move probably won't be a problem. Link to story in Japanese.
Intel plans to buy Wind River Systems for $884 million. Wind River's software helps companies develop and test software for devices like rear-seat entertainment systems in cars and avionics in defense aircraft.