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“Beyond Programmable Shading” SIGGRAPH 2009 course notes and slides now online

If you missed the "Beyond Programmable Shading" courses at Siggraph 2009, or you missed Siggraph 2009 altogether, no worries: the course notes and PDF slide presentations are now available online compliments of the Institute for Data Analysis and Visualization at UCDavis University of California. Aaron Lefohn from Intel and Mike Houston from AMD organized these courses which included experts on advanced rendering, graphics hardware, and parallel computing for graphics. Panelists from the Q&A were from DICE, Epic Games, Stanford Univeristy, Chalmers University and MIT.

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Khronos announces their participation at ARM techcon3 2009

The Khronos Group will be participating at this years ARM techcon3 conference in Santa Clara on October 23rd. The presentation is scheduled for Friday October 23rd from 3 - 3:45PM in Room 207. Exact details of the talk are forthcoming.

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Intel Acquires RapidMind

Intel announced that it has acquired RapidMind. RapidMind, a framework for expressing data-parallel computations from within C++ and executing them on multicore processors. RapidMind was founded five years ago to commercialize a University of Waterloo programming system called Sh. RapidMind will continue to sell its platform and support existing customers.

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Khronos Siggraph 2009 BOF slide presentations now online

Khronos has posted the Siggraph 2009 COLLADA BOF presentation slides and the OpenGL BOF presentation slides. The OpenGL BOF slides include an overview on OpenGL 3.2, OpenGL ES, WebGL, GLSL and gDEBugger. The COLLADA slides include a COLLADA Conformance overview, COLLADA Vision, Project Wonderland, Sirikata--a next generation open source virtual world--and the COLLADA Contest Winners.

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AMD Delivers Industry’s First OpenCL™ Software Development Platform for x86 CPUs

AMD announced it is now offering a free OpenCL™ for CPU beta download as part of the ATI Stream SDK v2.0 Beta Program. The beta will help programmers to more easily develop parallel software programs and take further advantage of multi-core x86 CPUs to accelerate software and deliver a better computing experience. AMD has submitted conformance logs from its Microsoft® Windows® and Linux® CPU beta releases to the Khronos Working Group for certification.

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BetaNews writes glowing review of WebGL announcement

BetaNews has published a well thought out review based on the recent announcement of WebGL. Scott Fulton writes "For three-and-a-half years, the rotating cube corner has pretty much been the 'test pattern' for WebGL. But today's endorsement by the Khronos Group, responsible for OpenGL and OpenGL ES, could catapult this project from virtual stagnation into overdrive." There is also a good comment discussion on going. If you wish to comment directly to the developers of WebGL, you can do so on the Official Khronos WebGL Feedback thread.

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Khronos Group starts the official WebGL feedback thread

The Khronos Group has started an Official WebGL feedback thread. Express your opinions and mingle with those that are behind the creation of this new Javascript binding. You can find the WebGL feedback thread here.

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Khronos Group announces OpenGL 3.2 and GLSL 1.5 Quick Reference Cards available for download today

The Khronos Group has a nice OpenGL and OpenGL Shader Language Quick Reference Card for OpenGL 3.2 and GLSL 1.5. You can download the OpenGL Quick Reference Card in PDF format today from the Khronos OpenGL spec page.

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SIO2 Free Open Source Game Engine for iPhone and iPod Touch v1.4 is out!

SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support.

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Khronos Releases OpenGL 3.2

The Khronos Group today released OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full press release is available online, and the full specification is available for immediate download at http://www.opengl.org/registry. The Official OpenGL 3.2 discussion thread is now available on OpenGL.org.

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