AMD announced it has invested in Nuvixa, Inc, a developer of gesture-based video communication and presentation solutions. Using depth-sensing camera technologies, the Nuvixa StagePresence immersive video presentation tool extracts a presenter from virtually any background environment, and embeds their live video persona within any compatible digital desktop or slide content. Image processing enhancements are only available with OpenCL and AMD accelerated processing units (APUs). This technology creates immersive performance and quality improvements and experience to online audiences.
The ARM Development Studio 5 (DS-5™ v5.9) toolchain with additional support for graphics analysis on ARM Mali Graphics Processing Units (GPUs), is now available for download by developers. The ARM DS-5 v5.9 toolchain provides significant benefits to semiconductor suppliers and OEMs, as well as mobile application and game developers, by enabling improved system visibility and decreased time-to-market.
The Linley Tech Mobile Conference will be held on April 16 & 17 in San Jose, California. A two-day, single-track conference feature technical presentations addressing system design for mobile devices such as tablet computers, smartphones, navigation devices, media players, handheld games, and e-book readers. Neil Trevett, President of the Khronos Group will discuss how OpenCL and OpenGL standards are changing the way that mobile systems are designed today. He will also address new initiatives in sensor processing and vision processing that will bring new capabilities to mobile devices.
Imagination Technologies has released version 2.10 of its industry leading PowerVR Insider SDK. The PowerVR Insider SDK fully supports the development of applications using the Khronos OpenGL® ES 1.1 and 2.0 APIs. Free and fully featured copies of the SDK will be available for download soon following a brief period where preview copies will be exclusively given away on DVD by Imagination at GDC 2012 in San Francisco.
WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL.
The new Bullet 2.80 Physics SDK includes a preview of the GPU rigid body pipeline by Takahiro Harada, running 100% on the GPU using OpenCL. A new AMD Radeon 7970 Tahiti GPU can simulate 110k rigid body objects in real-time between 15-30 frames/second. It also works on recent NVIDIA GPUs with latest drivers. For more information check out the Bullet website at http://bulletphysics.org
Today Khronos released an open letter to the COLLADA community inviting closer cooperation and communication with the COLLADA working group.
To start the discussion, Khronos are also hosting a COLLADA meetup to discuss proprieties and actions for the ingoing health of this important 3D Asset format - open to all:
COLLADA Meet Up & Working Lunch
Wednesday, March 7th from 12:30pm–3:00pm
333 O’Farrell St, Tower 1, Presidential Suite
Host: Neil Trevett, Khronos President & Acting COLLADA Work Group Chair
* Open to all – while space available * No cost to participate * No GDC pass needed * Registration required *
The Khronos Group was an Augmented Reality forum Platinum sponsor at the 2012 Mobile World Congress this year. Presenting at the forum were ARM, Freescale, Imagination Technologies and ST Ericsson, with Christine Perey as the panel moderator. The slide presentations from those presentations are now available online.
A WebGL SXSW panel on Monday, March 12 @ 5:00PM-6:00PM in the Austin Convention Center, will bring together a group of practitioners who are actively involved in everything from writing the WebGL spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date. Join us as we reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.