The new iPhone 3G S uses an incompatible graphics library from the previous phones. The iPhone 3G uses the OpenGL ES 1.1 library while the 3G S uses the OpenGL ES 2.0, and the two are not compatible as OpenGL ES 2.0 is a superset of 1.1. This was a deliberate decision by Khronos, so that it could make some large performance improvements. One of the biggest features is the addition of pixel shaders, which gives considerable flexibility in making 3D content. Both Jonathan Hirshon and Jon Peddie weigh in on why this move probably won't be a problem. Link to story in Japanese.
Intel plans to buy Wind River Systems for $884 million. Wind River's software helps companies develop and test software for devices like rear-seat entertainment systems in cars and avionics in defense aircraft.
Siggraph 2009 in New Orleans is fast approaching, and Khronos has started to update its events page. Just added are the date and time for the OpenGL Birds of a Feather (BoF) get-together at Siggraph 2009. Be sure to mark on your calendar Wednesday, August 5th 2009, between 4pm and 6pm in the Ernest N. Morial Convention Center, Room 264.
Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for July 2009. Complete details for the advanced course are here, and complete details for the getting started course here.
NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events -- the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
Bitmanagement announced the latest release of their 3D content viewer BS Contact 7.2 Web 3D. The 3D content viewer now supports all major browsers, IE, Firefox, Safari, Google Chrome and Opera. The 3D internet software implements both the ISO standard definitions X3D and VRML as well as the industry standard COLLADA.
The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
Incoras Solutions Ltd today announced the full release of MediaDesigner version 1.2, Eclipse-based design and test workbench that dramatically reduces time-to-market, costs and risks in the development of multi-media products using the Khronos OpenMAX IL standard. As a contributing member of Khronos, Incoras Solutions has used its in-depth knowledge of the OpenMAX IL standard to develop a leading edge design tool that addresses a niche in the multi-media market.