The Khronos Group has expanded the OpenCL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS specific question and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to get help and give help. We look forward to seeing you on the Khronos forums soon.
Pixelux will work with AMD to develop an OpenCL accelerated Digital Molecular Matter engine. Pixelux are the folks who developed the Digital Molecular Matter engine used by Lucas Film for some of their effects. Recently, Pixelux released an end user plug-in version of the Digital Molecular Matter for Maya.
The upcoming Palm Pixi will have the new MSM7627 chipset from Qualcomm giving close to the same performance as the Pre. Featuring two ARM cores integrated as a single chip – a dedicated CPU core and a dedicated modem processor – 320MHz application DSP for multimedia supporting full 30 fps WVGA encode/decode, 200MHz hardware-accelerated 3D graphics core supporting OpenGL ES 2.0, high-resolution camera and integrated GPS.
The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group.
iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.
NVIDIA released a new OpenCL Visual Profiler for Windows and Linux for developers. Leveraging the extensive performance instrumentation in NVIDIA's OpenCL drivers and hardware performance signals designed into NVIDIA GPUs, the OpenCL Visual Profiler provides developers with insight into performance bottlenecks and opportunities for optimization. NVIDIA also released a Best Practices guide for OpenCL.
The World's Premier Super Computing event, SC09, will hold its 22nd annual event in Portland Oregon this November. This year, more than 275 exhibitors with 40 participating for the first time, have the SC09 organizers expecting a full house at the Oregon Convention Center. One of the first time exhibitors includes the Khronos Group. The Khronos Group will have booth #242 this year and will undoubtedly be extolling the virtues of OpenCL. You will find complete details of tutorials, wokrshops and sessions on the Khronos website.
SEE 2009 is where the Symbian community comes together to share, to create, to network, to learn and to have lots of fun! Khronos Members Qualcomm Nokia, Sony Ericsson and ST Ericsson will be sponsoring this years SEE2009. The event will be held in Earls Court 2 London England from October 27 - 28 2009. Exhibiting this year among others will be Arm, Broadcom, Fujitsu and Imagination Technologies.
Want to know what a Graphics Processing Unit (GPU) is and why it is important to you? PCWorld has a great getting started primer for folks wanting to know more about GPU's and the things that make them tick. Covering the major players like NVIDIA, AMD / ATI and Intel, and the main API's like DirectX, OpenGL and newcomer OpenCL. Read on to learn about CUDA, ATI stream, SLI and Crossfire and more.
DMP has announced a new two day getting start GLSL Programming training course on October 8th and 9th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.