Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website.
This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool.
Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run March 11-12 and March 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Shader Toy is an online shader editor using the new WebGL specification to allow you to edit GLSL shaders. The tool is based online so there is no need to install any additional software. Shader Toy comes with lots of interesting shaders, including: Raymarching, procedural distance fields, metaballs, tunnels, deformations, postprocessing effects and many more. Shader Toy is ideal when you have an idea you want to sketch, or want to play a bit with shaders, but you don't have your OpenGL framework handy. This WebGL contribution and many more are available through the WebGL Wiki User Contributions.
Vivante and Animated Media Partner to Offer Embedded Flash Solutions Optimized for Vivante OpenGL ES
Vivante Corporation and Animated Media Inc. are combining Vivante's OpenGL ES 2.0 accelerated pipeline with AMI's VGK platform. The VGK platform consists of a collection of integrated software tools that extend Adobe's Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers. This will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys. Vivante delivers silicon proven, industry leading graphics conformant with the OpenGL ES 2.0/1.1 and OpenVG API standards.
AMD Developer Centeral has posted the ATI Stream OpenCL Technical Overview Video Series. The series of 5 videos provides ATI Stream developers an overview of the OpenCL API and OpenCL C programming language.
Here is a summary of the videos by AMD's Justin Hensley:
- Video 1: What is OpenCL? (7:44)
- Video 2: What is OpenCL? (continued) (6:37)
- Video 3: Resource Setup (11:06)
- Video 4: Kernel Execution (13:00)
- Video 5: Programming with OpenCL C (17:59)
Safe Software, the leaders in spatial ETL (extract, transform and load), has announced the release of FME 2010, the only complete solution for data conversion and distribution available in the market today. FME 2010 introduces new support for additional formats, enhanced support for popular formats, and significant improvements in support for 3D formats, enabling users to create even more realistic 3D models that integrate data from a wide variety of data types including Autodesk 3ds, COLLADA (.dae), Google Sketchup™ and Presagis OpenFlight.
Imagination Technologies announces the POWERVR SGX545. SGX545 will support OpenGL ES 2.x and OpenGL 3.2 to deliver class leading 3D graphics performance as well as support OpenCL 1.0 full profile capability which will enable mobile and embedded applications to take maximum advantage of the capabilities offered by these GPU APIs for both 3D graphics and general purpose applications.
ALT Software, an embedded graphics leader won the contract to develop OpenGL ES and Open VG device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices. ALT Software has been developing OpenGL and Safety-Critical 2D and 3D solutions since 1994.