AMD announced a new collaboration with MulticoreWare, a leader in software solutions and tool development for multi-core and heterogeneous computing environments, to deliver an advanced set of tools for OpenCL™ optimization. The tools development effort accelerates software developers' ability to create and optimize software that fully exploits the unique processing capability of AMD Fusion Accelerated Processing Units (APUs).
AMD has unveiled its lineup of keynote speakers who will address developers at its upcoming AMD Fusion Developer Summit, a list that includes ARM executive John Davies. AMD on Tuesday said that Davies, vice president of technology in ARM's Media Processing division, will discuss ARM’s history of heterogeneous computing, its market strategy and, most of all, its support for AMD’s OpenCL and other open industry standards.
StreamComputing, an independent trainer for using OpenCL on new processors, is available to give lectures at educational institutes. StreamComputing will visit your institute and give one or two hour lectures to students about how processors of the near future will look like, and work. From GPUs to new CPU-extensions, and from Hybrid CPU-GPUs to mobile processors, and how to program them using OpenCL.
DMP recently launched two new OpenGL ES programming books in Japanese for developers. "This book is an excellent introduction to OpenGL ES to written by the experts at DMP, and provides invaluable insights into the emerging opportunities to create amazing, graphically rich experiences on millions of devices," wrote Neil Trevett, President of The Khronos Group. "Eisaku Ohbuchi and his colleagues at DMP have been involved in developing the OpenGL ES APIs for more than five years, and are well qualified to help developers learn to use these important standards," write Tom Olson, Chairman, OpenGL ES Working Group, The Khronos Group. Both books are available through the Khronos Groups online developer books library.
DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Apple announced Final Cut Pro X at the Final Cut Pro User Group Supermeet at the NAB conference. The new version of the professional video editing application will include 64-bit and OpenCL support.
Sony Creative Software announced the availability of Vegas™ Pro 10.0d. The award-winning NLE now includes improved closed captioning options, comprehensive 3D solutions, support for AMD's ATI graphics chipsets using OpenCL™ as well as an improved track group workflow.
The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).
There will be a WebGL Meetup on April 28th 2011 in San Francisco. A complete list of all upcoming Khronos Group events is available online.
Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.