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DMP announces three new Programming Courses in OpenGL ES and GLSL

DMP is proud to announce three new programming training course sessions. For those who have taken past courses, the OpenGL ES courese are two new courses, training I and II, which will run May 20-21 and March 27-28 2010. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.

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Khronos Group Delivers COLLADA Adopters Package & Conformance Tests

The Khronos Group announced that the COLLADA™ 1.4 Adopters Package is complete and under final review prior to public release--anticipated for April, 2010. The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software. Three new levels of COLLADA compliance are offered in the Adopters Package, which is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement. You can learn more about COLLADA at the Game Developer Conference Friday, March 12 from1:30pm to 2:30pm. The official press release is available here, and an official feedback thread has been started on the COLLADA.org forums.

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Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0

The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware.

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COLLADA at GDC 2010

COLLADA will be sponsoring a session at GDC on Friday March 12th 2010. Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.

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Khronos Group OpenGL ES 2.0 Reference Card now available for download

The Khronos Group has just finished the latest in their series of reference cards. This reference card is for OpenGL ES 2.0 and can be downloaded in PDF format today. Both the OpenGL ES 2.0 API and the OpenGL ES Shading Language 1.0 are covered in detail.

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ARM Mali UI Engine for developers allows management of OpenGL ES shaders

ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces.

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BEALTO offers OpenCL training in Europe

BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met.

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gDEBugger for OpenCL - Beta Program

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website.

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star3map iPhone 3Gs app is Open Source

This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool.

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Rightware Debut’s OpenGL ES based Kanzi™ Cross-platform UI Solution at Mobile World Congress

Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.

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