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Khronos Releases OpenGL 4.4 Specification

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The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.

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Khronos Releases OpenCL 2.0

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The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months.

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COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013

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The COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013. The meeting will be on Wednesday July 24th at 2PM in the California Ballroom A&B at the Hilton Anaheim. There is a great line up for speakers, news and presentations.

  • glTF updates and roadmap
    Fabrice Robinet - COLLADA Working Group Chair
  • OpenCOLLADA upgrade
    Uli Klumpp - Smith Micro
  • COLLADA and AutomationML
    Fabrice Robinet - COLLADA Working Group Chair
  • Integrating glTF and Three.js
    Tony Parisi - SkyBox Networks
  • glTF in Cesium
    Patrick Cozzi - Analytical Graphics Inc. and University of Pennsylvania
  • Rest 3D
    Remi Arnaud - AMD

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Khronos celebrates the 10th anniversary of OpenGL ES, everyone invited!

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The Khronos Group is throwing a huge party at SIGGRAPH to celebrate 10 years of OpenGL ES. The OpenGL ES 10th Anniversary party will take place July 24th at the Hilten Anaheim in the California Ballroom A&B at 9PM following the All-Day BOF Blitz™. With over $16K in prizes to be won, and a chance to mingle with the creators of OpenGL ES, this is an event not to be missed. To help celebrate, the Khronos Group is inviting you to help sponsor the party, send us your OpenGL ES stories, and in return you and your company can get some great exposure. We've got some great stories already lined up, which appear on our Party page and in our OpenGL ES yearbook. We hope you can join the Khronos Group for this momentous occasion.

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Intel to talk and demo OpenCL at SIGGRAPH 2013, July 23-25

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Join Intel’s OpenCL team at SIGGRAPH July 23-25 at the Anaheim Convention Center. Learn how OpenCL with Intel Iris Pro Graphic are accelerating film and video editing on the go at our Intel demo, booth 201. Join Intel and Adobe Systems for lunch and three-hours of OpenCL sessions Tuesday from 12:15-4:15 in Room 201A. And, while you are upstairs, come to the Intel Studio Lounge in Room 201B for demo on how you can get a faster, better graphics user experience on the go with OpenCL and Intel Media SDK. Learn more about these OpenCL demos and sessions.

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International Symposium on Mixed and Augmented Reality 2013

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ISMAR 2013, the premier international conference on research into the science, technology, applications, and uses of Mixed and Augmented Reality, invites you to join us from October 1-4th 2013 in Adelaide, SA, Australia. This year's conference showcases the diversity and quality of work in Mixed and Augmented Reality, with a top-quality collection of workshops, tutorials, panels, papers, posters, and late breaking results in both the Science and Technology and Art, Media and Humanities programs. July 21st is the Doctoral consortium submission deadline.

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More ASTC in ARM Mali GPUs

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Sean Ellis of ARM has posted a blog on how ASTC works. It's a fairly easy read and well worth a few minutes of your day. Give it a go. The ASTC evaluation codec is available at Mali Developer Center.

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Intel® Performance Primitives Now Supports OpenCL & Intel® Processor Graphics

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Intel IPP is now previewing a device-side OpenCL library and a new C/C++ library, both targeting computer vision and advanced image processing acceleration on Intel® Processor Graphics. This enables developers to take advantage of Intel® HD and Intel Iris Graphics to maximize performance, throughput, and power efficiency. These Intel IPP preview features are available as a free download.

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Upcoming OpenCL training in Europe

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StreamComputing has posted their upcoming OpenCL training schedule for Europe. The following three training sessions will be broken into sections: Optimising cache and memory in Java, C, C++ and .NET; The basics of kernel and host programming; OpenACC and ArrayFire for faster development; Optimisation-techniques for AMD, NVIDIA, Intel, ARM; and Integration and algorithm-design. London - 21 August; Prague - 25 September; Munich - 16 October.

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WebGL: Up and Running translated into Chinese now available

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WebGL: Up and Running is a recent book by Tony Parisi, has been translated into Chinese. This book will help you get off and running with a quick introduction to WebGL. From the O'Reilly website "Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience." The Khronos group has had the privilege of working with Tony in the past. Tony Parisi is also the founder of the WebGL Meetups in and around the San Francisco area.

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