The Khronos developer library has been updated with a new Khronos Group Overview, and new photos from recent Khronos events. The Developer Library contains Khronos lecture series presentations, whitepapers, and supporting materials and is updated on a regular basis.
MainConcept GmbH has announced a strategic collaboration with AMD to accelerate digital video encode. MainConcept plans to leverage ATI Stream technology from AMD and OpenCL™ standards to accelerate the encoding capabilities within its H.264/AVC (Advanced Video Coding) Pro Encoder codec package by taking advantage of available graphics processors (GPUs) in PCs. MainConcept will be demonstrating this encode acceleration for the first time on AMD's latest professional graphics solution, the ATI FirePro(TM) V8800, at the 2010 NAB Show April 12-15 in Las Vegas, Nevada. MainConcept is a wholly-owned subsidiary of DivX, Inc. (Nasdaq: DIVX) and one of the world's premier providers of video and audio codecs and software development kits (SDKs) to the consumer, broadcast and professional markets
Fixstars Corporation announced the release of their OpenCL Programming Book which is available on Amazon Kindle, Apple iPad and Fixstars' website. More information on the OpenCL book is available on the Fixstars website.
Skew Matrix Software LLC is pleased to announce OpenSceneGraph v2.8.3, a new release of the leading cross-platform, open source, OpenGL-based scene graph SDK. The 2.8.3 release includes support for Mac OS X 10.6 (Snow Leopard), 3DS file export capability, integrated support for the FFmpeg project and Autodesk FBX technology, and many other new features and enhancements. For more information, visit our website.
Digital Media Professionals Inc. announced that they have licensed the SMAPH-F, the latest OpenVG1.1 compliant graphics IP core to Renesas Electronics Corporation, for use in its next-generation system-on-chip (SoC) for consumer applications. The full press release is available in English and Japanese.
IMS Design released TurboCAD Pro 17 offering improved speed. Significant improvements in interoperability with Google™ SketchUp™ workflow have been introduced via an improved COLLADA (.DAE) export feature which includes instances so that blocks and architectural objects will be read by SketchUp as components.
The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on http://sourceforge.net or create an issue report on http://www.opentk.com.
We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:
- Content Pipeline tools (creation, streamlining, management)
- Graphics/Rendering tools
- Profiling tools
- COLLADA import/export/inspection
- Sound tools
- In-Game debugging tools
- Memory management & analysis
- Console tools (single and cross platform)
This list is not meant to be exclusive and other topics are welcome.
Apple announced the availability of free iPhone Tech Talks 2009 videos for iPhone Developer Program members. The presentations are given by Apple's Technology Evangelists and take a deep dive into app design and coding techniques. Presentation topics in the videos include: audio development, using video effectively, user interface design, Core Data, OpenGL ES, using Web content, testing and debugging apps, using location and maps, and push notification.
There are a number of upcoming training course covering OpenGL, OpenGL ES, GLSL and OpenCL. A complete list of upcoming courses and events are available on the Khronos Website events page.