The Khronos Group will be holding an OpenCL DevU at SC11 in Seattle Washington. Please join the Khronos Group to learn the latest about OpenCL--including a significant announcement--and pick up a free reference card! The DevU will be held on Wednesday, 16 November 2011 between 5:30pm and 7:00pm in room TCC 101.
The Khronos Group is globetrotting in high gear to showcase Khronos technologies; including stops in Seattle, Daegu, Tokyo, Yokohama and Hong Kong. If you “just happen to be in the neighborhood,” we cordially invite you to drop by for a visit to learn more about our APIs. A complete schedule is available online.
ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
If you are interested in know what apps currently use OpenCL, there's a resource for that. Heterogeneous Computing News, sponsored by AMD has launched an online resource center for OpenCL news and apps.
Firefox 8 adds support for a WebGL security feature: cross-origin resource sharing (CORS), which provides a secure method for loading textures from other domains.
A new interactive Web documentary from the National Film Board of Canada (NFB) lets users see online video in a whole new way. Touted as one of the world's first interactive documentaries to utilize WebGL technology to generate realistic, interactive videogame-like graphics, and also incorporate Mozilla's new Popcorn.js interactive web video technology. Mark Surman, Executive Director of the Mozilla Foundation, said it is "a prime example of the work we are doing together to empower makers and build tools that anyone can use to make awesome things happen-on the Web and in the world. It's a testament to how we are building a better Web together."
Four new OpenCL Physics Tutorials are available online for our OpenGL Graphics And Physics Framework (LGPL Licence). The new tutorials cover the following topics: OpenCL particle simulation, OpenCL particle simulation with terrain interaction, OpenCL rigid body Simulation, OpenCL rigid body Simulation with terrain interaction.
With the launch of My Robot Nation almost anyone can now go online and create the droid of their dreams. My Robot Nation is from Kodama Studios, a Silicon Valley startup founded by two longtime video game industry veterans. The service offers a chance to craft your own robot design and have it quickly 3D printed and delivered to your door. The service uses WebGL, and since WebGL is integrated with the latest HTML technology, we can provide you with a seamless creation experience, meaning that the robot you see on your screen is just like the one you will receive in the mail. If you want to learn more about how My Robot Nation uses WebGL, they will be the guest speaker at the San Francisco WebGL MeetUp this Thursday October 27th. Learn more about My Robot Nation and let us know what you think.
Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.
DMP has announced a new two day getting start GLSL Programming training course on December 21st and 22nd 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.