The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
Have a 3D model you think is really cool? Enter it in the OurBricks 3D Model COLLADA Contest for a chance to win $500. Hurry, as the contest ends at midnight Pacific time August 7th 2011. That's today!
The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced SIGGRAPH in Vancouver and be awarded $500. Full details are available at OurBricks.com.
Join the Khronos Group on August 10th for the OpenGL BOF at SIGGRAPH 2011 in Vancouver! Khronos willl have Trivia Q&A, great prizes, demos & updates and a new tech announcement! Get all your BOF details on the Khronos Website.
Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.
The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. The open COLLADA format is ideal for creating compelling experiences, but a great example is worth a thousand words. This is where you come in. Help show the power of COLLADA by creating a compelling piece of 3D content which can use as an example for the large and growing developer community. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced at the OurBricks event at the SIGGRAPH 2011 conference in Vancouver. For full details on how to take part in this contest are available here.
Using COLLADA Computer in Google Earth gives a 3D animation of the hurricane Dolly landfall on 23 July 2008. Using collocated NEXRAD and CloudSat radar data with visualization of CloudSat provided by the A-Train Data Depot Giovanni. The result is a very impressive 3D look at the hurricane and surrounding cloud formations. Math operations can be used on all the spacial object using the COLLADA structures right in Google Earth.
A few weeks ago, Google became aware of a security issue with WebGL: shaders could be used to indirectly deduce the contents of textures uploaded to the GPU. As a result, Chrome 13 (and Firefox 5) will no longer allow cross-domain media as a WebGL texture. The default behavior will be a DOM_SECURITY_ERR. However, applications may still utilize images and videos from another domain with the cooperation of the server hosting the media, otherwise known as CORS.
Apples latest release of Final Cut Pro is a ground up rewrite offering lots of GUI changes. The power behind this update lies under the hood. Final Cut Pro X supports 64-bit Cocoa APIs, and takes advantage of the power of GPUs OpenCL and multithreaded operations. The change will be obvious when you look at the Activity Monitor.