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OpenCL Video Tutorials

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AJ Guillon offers a new videos series on OpenCL, the first video provides a high-level overview of OpenCL 1.2, the standard, and the models within it. The second video offers an introduction to OpenCL C.

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Goo Technologies launches WebGL powered Goo Create

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Goo Technologies announced the launch of Goo Create, the first professional platform for high-end web graphics. For the first time, professional, high-end 3D visualizations can be created and published online using HTML5, without any downloads or plug-ins, accessible from any device supporting WebGL. Goo Create enables artists and web developers to create rich, interactive web graphics with incredible smoothness and sophistication.

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Intel SDK for OpenCL Applications Now Supports Windows 8.1

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The Intel SDK for OpenCL Applications 2013 Release 2 now supports Microsoft Windows 8.1, as well as Intel Atom Z3000 Series ( formerly “Bay Trail”) Platforms. Designed for visual computing applications, the SDK continues to support the full OpenCL 1.2 standard on 3rd and 4th generation Intel Core processors, helping developers harness the hardware acceleration capabilities of Intel Iris and Intel HD Graphics. Download a free copy of Intel SDK for OpenCL Applications 2013 R2.

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Altera announces quad-core 64-bit ARM Cortex-A53 with OpenCL SDK

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Altera has announced that its Stratix 10 SoC devices, manufactured on Intel's 14nm Tri-Gate process, will incorporate a high-performance, quad-core 64-bit ARM Cortex-A53 processor system, complementing the device's floating-point digital signal processing (DSP) blocks and high-performance FPGA fabric. Embedded developers will be able to accelerate debug cycles with Altera's SoC Embedded Design Suite (EDS) featuring the ARM Development Studio 5 (DS-5) Altera Edition toolkit, as well as use Altera's software development kit (SDK) for OpenCL to create heterogeneous implementations using the OpenCL high-level design language.

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ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0

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ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.

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Graphics and Compute Development on Samsung Chromebook with OpenGL ES and OpenCL

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ARM have released binary user space drivers and a step-by-step guide to use these drivers on the Samsung Chromebook to provide an open development platform for OpenGL ES and OpenCL.

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Khronos Group at Chinese Ministry of Education’s (MOE) faculty training seminar

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The Khronos Group was in China visiting Beijing, Shanghai and Shenzhen during the week of Oct.14th - 19th, 2013. Erik Noreke, Khronos VP of Business Development was the keynote speaker at the Chinese Ministry of Education's (MOE) faculty training seminar on Oct.14th at Tsinghua University. More than 200 professors from cities all over China participated in this certified training program to learn more about the Khronos Group and their APIs.

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Learn about the 13 application areas where OpenCL can be used

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Which algorithms map best to GPUs and other vector-processors? What kind of algorithms are faster when using accelerators and OpenCL? StreamComputing investigates new problem spaces based on a starting point from “The 13 (computational) dwarfs of OpenCL” document by Professor Wu Feng and his group from VirginiaTech.

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Altera SDK for OpenCL is First in Industry to Achieve Khronos Conformance for FPGAs

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Altera announced that its SDK for OpenCL is conformant to the OpenCL 1.0 standard and is now included on the Khronos Group list of OpenCL conformant products. Altera is the only company to offer an FPGA-optimized OpenCL solution, allowing software developers to harness the massively parallel architecture of an FPGA for system acceleration. Altera will demonstrate its OpenCL solutions at the 2013 Linley Processor Conference, being held October 16-17 in Santa Clara, Calif.

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Goo Technologies finds that the majority of americans play browser-based games

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Goo Technologies creates HTML 5 high-end graphics for games and interactive visualizations on the Web and is the company behind the Goo Engine. The findings of their 2013 State of Browser Gaming Index are out, and guess what, over half of americans play browser based games. This bodes well for WebGL. Goo Technologies is a web technology company whose aim is to make all digital experiences instantly available on all devices, everywhere using HTML5 and WebGL.

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