Ellie Goulding Lights offers a glimpse into the capabilities of WebGL.
Quad Software announced the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry. This new version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard COLLADA format. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab.
David Kanter at Real World Technologies was written an in-depth introduction to OpenCL. Starting with the general history of OpenCL, David covers the execution and memory model, and finished up with a good recap and glossary. An excellent read for the beginner to intermediate OpenCL developer.
When it comes to high-performance computing applications, OpenMP has long been the standard open-source API for the job. However, OpenCL is now emerging as a new challenger in the HPC space. According to Evans' Data Corp., OpenCL is now the second most popular HPC tool with almost 28% of developers using OpenCL, ahead of Intel's Threading Building Blocks (Source: AMD slideset). Evans also shows OpenCL adoption has increased since 2009. AMD has decided to step up its game by releasing optimization and development tools that fill in the gaps it sees in the OpenCL ecosystem.
The new Intel® OpenCL SDK 1.5 makes it easy for you to design, build, debug, and profile OpenCL applications running on the CPU device. Among the new features in this release is a beta OpenCL kernel debugger, a support for OpenCL profiling with Intel® GPA 4.2, seamless utilization of the Intel® AVX instruction set through the Implicit CPU Vectorization Module, and offline compiler support for Linux.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 10-11 and November 24 - 25, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Smith Micro Software has announced the official release of Poser 9 and Poser Pro 2012. New Features include: Subsurface Scattering; Rendering Performance Improvements; Vertex Weight Map Rigging Support; 64-Bit Application and FireFly Render Engine; Vertex Weight Map Editing Tool Suite; and Updated PoserFusion plugins and COLLADA support.
Rightware launched the Basemark™ OS for Android, the latest addition to company’s roster of benchmark products. The graphic tests featured in Basemark OS for Android allow accurate measurement of 2D imaging, image scaling, JPEG, PNG and GIF encoding and decoding, and a compelling 3D test set with fillrate, polycount, lighting, texturing and rendering tests, and a 3D game test based on OpenGL ES.
Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 126.96.36.1999 for 32-bit Windows Vista and 7 and version 188.8.131.52.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.