AMD CodeXL is a new unified developer tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, and static OpenCL kernel analysis capabilities, enhancing accessibility for software developers to enter the era of heterogeneous computing. AMD CodeXL is available for free, both as a Visual Studio extension and a standalone user interface application for Windows and Linux.
AMD CodeXL increases developer productivity by helping them identify programming errors and performance issues in their application quickly and easily. Now developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.
AMD CodeXL user group (requires registration) allows users to interact with the CodeXL team, provide feedback, get support and participate in the beta surveys.
Codeplay's Offload for OpenCL is a tool-set built on top of OpenCL allowing developers to accelerate performance using C++ for any OpenCL supported GPU. It is bundled with a number of kernel library components which can be used to help build C++ based programming models for GPUs.
Neil Trevett recently spoke at InsideAR. We've posted the slides from his talk online.
The Khronos Group is pleased to announce Dr Tomasz Bednarz as the new Chapter Leader for the Sydney Australia Khronos Group Chapter. Dr Bednarz has an impressive resumé and is active in the GPU community.
Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo, 3D Film Festival), will be held in KINTEX(Ilsan)
Neil Trevett will be talking Augmented Reality at this years insideAR conference taking place in Munich Germany. Along with a collection of other companies including Lego, Beijing Institute of Technology, Volkswagon, Mitsubishi Neil will be talking about Khronos technology and how it relates to Augmented Reality.
The Khronos Group's OpenCL technology will be featured in three talks at Super Computing SC12. Complete details are available online.
Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
The Linux OpenGL stack along with the upstream OpenGL specification has been evolving at a fast pace in recent years. There was recently some discussion within the Khronos camp for updating the guide for how to implement OpenGL support on Linux and it's been decided it will be talked about next week at XDC2012. To get the ball rolling for planning out a new Linux OpenGL ABI, NVIDIA has published a proposal. Read the rest of this story on Phoronix.
The Khronos Group recently launched the SPIR 1.0 specification for OpenCL. The specification defines version 1.0 of the OpenCL Standard Portable Intermediate Representation (SPIR). SPIR is a mapping from the OpenCL C programming language into LLVM IR.