DevCon5 will run from July 27-28 in New York. DevCon5 is an HTML5 Developer’s Conference that educates web developers, designers, and architects, as well as technology leaders and business strategists, on how to use HTML5 to create dynamic user experiences and new business models while exploiting the power of this new language. Neil Trevett, president of The Khronos Group will be speaking at DevCon5. Register online today.
Glare Technologies have announced the release of a new version of their flagship rendering product: Indigo Renderer version 3.0, which now includes support for both OpenCL and CUDA. Indigo is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo is capable of producing the highest levels of realism demanded by architectural and product visualisation.
Whether you were at WebGL Camp #3 or you missed it, now is your chance to watch all the speakers online.
This June saw an exciting Top 500 Supercomputer Site list. Japan bumped China out of first place with their 8162 TeraFlop 548,352 core machine. Interesting with this machine is that it runs on CPU's only, no GPU's. NVIDIA holds on to 3 of the top 10 spots. For complete stats and more information on the top ten fastest Super Computers, read the latest post from top500.org.
Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."
AMD announced a new set of software development tools and solutions to enable developers to optimize their applications for OpenCL standards. These advanced tools create a foundation for software companies to realize the full potential of the AMD Fusion Family of Accelerated Processing Units (APUs), harnessing the combined compute power of AMD's high-performance CPUs and GPUs across a wide array of heterogeneous computing platforms. As a result, developers can bring to life innovative experiences like HD video, 3D gaming, video conferencing and intuitive user interfaces, to truly differentiate their applications in the market.
Applications for Life Company announced the release of Box Shot 3D 3.5, an update to their powerful utility that digitally shoots virtual 3D objects. Box Shot 3D allows to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. The new version brings better support for non-triangulated COLLADA files.
LuxRender is a physically based and unbiased rendering engine using OpenCL. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, producing realistic images of photographic quality. OpenCL allows the Luxrender developer team to support a wide range of platforms and OS.
Aiming at increasing the OpenCL developing, I created some wizards to start up an OpenCL application project using the SDK from NVidia, AMD or Intel. I've used Anjuta DevStudio on Linux. There is a lack of OpenSource IDE and tools to develop GPU applications, these wizards help us to create OpenCL applications based on templates and, thus, to decrease the learning curve.
A new video about SmallLuxGPU 2.0 and Blender Exporter LiveMod. SmallLuxGPU is a LuxRays demo and a LuxRender 'proof of concept'. SmallLuxGPU is released under GPL license. SmallLuxGPU 2.0 renderer is 100% written in OpenCL and includes the support for:
- Multi-OS (i.e. Win, Linux, MacOS, etc.);
- OpenCL multi-platforms (i.e. Intel + NVIDIA, etc.);
- OpenCL multi-devices (i.e. CPUs+GPUs, etc.);
- Metropolis Light Transport;
- Path tracing with next event MiS (i.e. multiple importance sampling);
- Blender integration with LiveMode: interactive materials/lights/objects editing.