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Google’s Angle grows up, improving browser graphics with support for WebGL

Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.

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WebGL playground announced

WebGL playground lets you type in your WebGL script and see the results, all on the same page. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and includes syntax highlighting. You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input, and more.

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Adidas jumps on to the WebGL track

Stopp has recently created a WebGL interactive for the new Adidas f50 football shoe. Although simple in its use, it's nice to see some of the bigger players embracing this new technology.

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MulticoreWare works with AMD on OpenCL multicore tools

MulticoreWare has announced the beta availability of key OpenCL tools and libraries for download from its website. The company has worked with AMD to provide support for OpenCL in multicore design incorporating graphics procesors (GPUs) and CPUs. The latest set of tools provide capabilities such as global memory, global task management and path analysis to ensure developers can achieve maximum benefit from their OpenCL investment.

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Developer Slides from the Khronos Asian Tour now available

Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.

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OpenCL module in CPAN updated

The OpenCL module in CPAN has been updated. "This is an early release which might be useful, but hasn't seen much testing" wrote author Mark Lehmann in the included read me file. The module is based on OpenCL 1.1.

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DiSTI Unveils New GL Studio ES Package

The DiSTI Corporation launched a new package of its award‐winning GL Studio software toolkit that streamlines the creation of interfaces for enhanced embedded applications. Without compromising performance or fidelity, GL Studio ES (Embedded Systems) enables a seamless transition from prototyping, to testing and to the deployment of graphical interfaces on embedded systems. Current GL Studio users now have the option to extend their existing interface designs into the embedded domain with a single unified code base. A PDF of the full news release is available on the Disti News site.

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CNN utilizes WebGL in their Ecosphere Twitter discussions

The CNN Ecosphere Project was conceived by Heimat-Berlin and developed and produced by Minivegas (Amsterdam, Los Angeles) in partnership with Stinkdigital (London, New York). Utilizing WebGL to visualize represent growing discussions on twitter.

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OpenCL & the Future of Desktop High Performance Computing in CAD Webinar

This webinar is being held on Thursday, November 17 at 2:00 PM - 3:00 PM EST and will examine the details of CPUs and GPUs, explore their differences and similarities, and highlight the computing power they can provide. It will also take a look at OpenCL, what it is, what it does, and how this new computing interface will change the way software developers create software and help end users fully realize the compute power contained within today’s modern desktop computers. Register today online.

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OpenScales soon to have a little brother based on WebGL

OpenScales announce that they have created the first version of OpenScalesGL, which uses HTML5 and WebGL. Like OpenScales, OpenScalesGL will be distributed with a LGPL license. More information and a proof of concept video is available on the OpenScales website.

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