General News related stories

Vanguard Video announces OpenCL support for H.265/HEVC

• Tags:

At the International Broadcast Conference, Vanguard Video announced H.265/HEVC codecs for a broad range of hardware and software platforms, including x86, ARM, OpenCL GPU, and FPGA IP Cores. Vanguard Video is previewing an OpenCL GPU HEVC encoder accelerator that more than doubles the performance of the V.265 software encoder running on the main processor. This technology was demonstrated at the Intel booth.

Read More

Gamers, artists, scientists and engineers unite in the name of a 3D education

• Tags:

Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group's UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: "Specialists or all-rounders: What sort of school leavers do we need?"

Read More

Computational photography with ImgTec PowerVR SGX GPU and Khronos OpenCL and EGL

• Tags:

Imagination Technologies has developed a set of extensions to allow image conversion on the fly, using the Khronos Groups OpenCL and EGL technology. ImgTec converts the camera YUV data to RGB using the OES_EGL_image_external extension, and then use PowerVR’s zero-copy functionality to directly access the camera texture data from OpenCL. Find the in-depth explanation on ImgTec's website.

Read More

WebGL 3D engine CopperLicht 1.6.3 released

• Tags:

The JavaScript library CopperLicht has just been released in version 1.6.3, adding support for normal maps, compatibility with the 3D editor CopperCube 4.2, and it also now works nicely on Google Chrome for Android. CopperLicht is free to be used, and can be downloaded for free from its website.

Read More

Intel introduces Atom Z300 Series and Bay Trail

• Tags:

Intel is using this years Intel Developer Forum to launch a new family of low-power processors and associated SoC silicon dubbed Atom Z3000 Series and Bay Trail. Bay Trail's graphics closely resemble those present on entry-level Ivy Bridge chips which means support for OpenGL 3.0 and DX11.

Read More

AMD-Adobe Collaboration

• Tags:

AMD announced that its collaboration with Adobe has reached a new milestone for more sophisticated professional video workflows. Using OpenCL acceleration means that video and film professionals, as well as enthusiasts, can take full advantage of the massively parallel compute power of AMD APUs, Radeon graphics, and AMD FirePro professional graphics when working with Adobe Premiere Pro CC, Adobe SpeedGrade CC, and Adobe Media Encoder CC by exploiting AMD App Acceleration.

Read More

Squid HEVC decoders using OpenCL on ARM Cortex A-Series cores

• Tags:

Squid Systems announced today that leading broadcast equipment maker Harmonic and mobile software solutions leader NXP Software are demonstrating HEVC decoders at IBC 2013 based on the highly efficient Squid HEVC software decoder. Squid HEVC decoders run on CPU and CPU+GPU using OpenCL for platforms based on ARM Cortex A-Series cores and the Intel Atom (mobile) and high quality encoders on multi-core X86 processors.

Read More

AMD FirePro M4100 Professional Graphics Deliver Exceptional OpenCL Performance

• Tags:

AMD announced the HP ZBook 14 Mobile Workstation will feature AMD FirePro M4100 professional graphics, offering outstanding OpenCL performance and powered by AMD Graphics Core Next (GCN) architecture.

Read More

Xilinx, MathWorks and National Instruments work on high-level FPGA design

• Tags:

Xilinx is working with MathWorks and National Instruments to offer IP-based design environments for its Zynq system-on-chip FPGA devices. The design tools offer graphical and text-based programming languages such as C, C++, SystemC, and will soon support OpenCL.

Read More

Artillery working on HTML5 and WebGL console quality game for the browser

• Tags:

Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".

Read More

Page 82 of 181 pages ‹ First  < 80 81 82 83 84 >  Last ›

safety