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COLLADA-VIEWER using ColladaLoader.js and three.js

collada-viewer is a HTML5 app that brings together ColladaLoader.js, three.js, and HTML5 File API to allow easy persistent storage and loading of 3D models in the COLLADA file format.

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The Khronos Group holds first DevU for educators at SIGGRAPH Asia 2012

If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.

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OCL-MLA and SKA for OpenCL

Two OpenCL resources to help get your through the long weekend: OCL-MLA as the name implies: a mid-level set of abstractions to make OpenCL development easier by providing a set of compile-time configurable logical devices that are mapped to actual node-level device resources; SKA is a static kernel analyzer which combines a static, linear pipeline simulator (similar to the IBM spu_timing tool) with architectural heuristics to model in-order instruction issue and pipeline behavior.

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OpenGL ES 3.0 Support Soon Going Into Mesa

Intel shared plans early on that they want OpenGL ES 3.0 for Mesa by early 2013 with the next Mesa release. OpenGL ES 3.0 has a lot of new features over the aging OpenGL ES 2.0 specification, which makes it a really worthwhile upgrade. As part of this, Intel has been working on ETC2 texture compression and other functionality for this open-source Linux graphics driver. Ian Romanick of Intel has now shared on the Mesa mailing list that in the coming days he will begin to post the GLES3 patches for review and then merge them into mainline Mesa.

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Altera Quartus II Software Version 12.1 Accelerates System Development

Altera Corporation announced the release of its Quartus II software version 12.1 design suite for CPLD, FPGA, SoC FPGA and HardCopy ASIC designs. Quartus II bolsters its support for high-level design flows with the inclusion of an SDK for OpenCL, and enhancements to both its Qsys system integration tool and DSP Builder model based design environment.

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Shaderific for iOS now with built-in GLSL reference and context-sensitive help

Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 2.4 adds a built-in reference for the OpenGL Shading Language (GLSL) and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard.

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Jon Peddie Research releases new report “Dynamics in SoC, GPU, and IP markets”

The new Dynamics in SoC, GPU, and IP markets report from Jon Peddie Research (JPR) covers mobile GPU market and the major devices in which such components are used. An executive report is available along with a table of contents online.

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AMD strengthens OpenCL ecosystem with new tools for HPC that take advantage of GPU

At SC12, AMD not only got the #1 award for the powerful and energy efficient supercomputer (SANAM) powered primarily by GPUs, AMD also announced an expansion of its software ecosystem by launching a series of tools that will enable HPC developers to take advantage of GPU compute with programming methodologies that integrate OpenCL.

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Rightware introduces Browsermark 2.0 with tests for WebGL, CSS3, HTML5 and more

Rightware introduces Browsermark 2.0. Browsermark is a free to use benchmark designed to measure and compare the performance of any browser on any internet enabled device. In addition to measuring general browsing functionality such as page loading and conformance testing for HTML5 and network speed, Browsermark 2.0 tests your browser with WebGL, Canvas, HTML5, and CSS3/3D. You can test your browser right here, right now, with Rightware.

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Mind-blowing app lets you travel the galaxy and back with WebGL and CSS3

The company released a 100,000 Stars app today that allows you to look at all of the neighboring stars as seen from our own solar system. The app uses WebGL, CSS3D, and Web Audio to bring you an experience that’s similar to viewing the fictitious star chart navigation systems found in the spaceships of awesome sci-fi movies.

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