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The Khronos OpenGL ES Working Group announces the OpenGL ES 3.0 Adopter program

The OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.0 Adopter program. OpenGL ES implementers that join the program get access to the OpenGL ES 3.0 conformance test, and are able to submit their products for OpenGL ES 3.0 conformance certification. The OpenGL ES 3.0 conformance test is the result of the largest software development project Khronos has ever undertaken. It is a revised and expanded version of the OpenGL ES 2.0 conformance test, with hundreds of subtests directed at the new features of OpenGL ES 3.0. Conformance certification is the mark of a high-quality implementation, and offers a high level of application portability. More information about the OpenGL ES 3.0 Adopter program can be found in the Adopters’ Agreement and the Khronos Conformance Test Process document.

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OpenGL ES Development for Android

Intel has posted an in-depth article on how to get started with OpenGL ES development for the Android platform. The article details how to work around many of the special challenges of using OpenGL ES on Android not covered in existing literature, including the lack of support for compressed and alpha textures and the trade-offs associated with using OpenGL ES with the Android SDK verses the NDK. It also covers which are the best sample apps to use for new development and how to optimize the Android tools for OpenGL ES development and maximum emulation performance. This is a great place to start regardless of what processor or GPU you are using.

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Nsight Visual Studio Edition 3.0 RC 1 with OpenGL Debugging Support

The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA Nsight Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0.

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Verold Studio web-based platform for collaborating on 3D assets

Verold Studio is a web-based platform for collaborating on 3D assets. Verold Studio lets you import 3D models; collaboratively review models, scenes, and levels; then deliver them to Verold's runtime or your own.

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Linderdaum Engine supports BlackBerry OS 10

Linderdaum Engine now supports the new BlackBerry OS 10. Linderdaum Engine is a 3D gaming engine for Microsoft Windows, Google Android and BlackBerry OS 10 written in C++ and based on OpenGL 4 and OpenGL ES 2.

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WebGL 3D engine CopperLicht 1.6 released

The free WebGL 3D engine CopperLicht has just been released by Ambiera in version 1.6. CopperLicht now supports Particle Systems (a technique for rendering effects like fire, smoke, rain and snow), and includes improvements like 600% faster Billboard rendering. The 3D engine is now fully compatible to the also recently released WebGL editor CopperCube 4. The CopperLicht SDK can be downloaded and used freely.

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OpenGL ES 3.0 examples available on nopper.tv

The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.

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Ten Reasons Why We Love OpenCL (and you might too)

This article outlines why we at Amdahl Software believe that OpenCL is a great technology to address the (heterogeneous) multi-core challenge in software.

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dEQP toolkit for benchmarking OpenGL ES and OpenCL GPUs

If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.

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Google makes it easy to enable WebGL support in latest Chrome for Android beta

WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.

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