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Calling all WebGL developers… Contest time again!

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Calling all WebGL developers: It’s time to put on your WebGL design hat again – announcing the launch of the second WebGL Widget Contest. Who will win? Whoever submits the coolest-looking widget! The winning entry will be posted on the Khronos website with a link back to the developer’s site, and the winner will receive three WebGL books. You can do so much with WebGL... show us your stuff! Learn more about the contest and upload your entries. The contest ends on November 25, the winner will be notified and publicly announced on December 2 (in time for SIGGRAPH Asia).

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WebGL Paris event in October

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WebGL Paris is an open free event targeting developers, researchers, artists or students interested directly or indirectly to the WebGL technology. It is French spoken and framework agnostic. Long and short WebGL lectures and workshops will take place throughout the afternoon and evening. Registration to the event is available on the event website.

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WebGL Insights: Call for Authors

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The call for authors for the upcoming WebGL Insights book is now out. We invite proposals for articles on intermediate and advanced WebGL techniques. We invite hardware vendors, browser developers, WebGL-engine developers, application developers, researchers, educators, and others with WebGL experiences they want to share. WebGL Insights will be published by CRC Press for SIGGRAPH 2015.

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OpenCL talk in Burlington Ontario September 4th

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AJ Guillon from YetiWare Inc will be talking about the "Software Performance Cliff Dead Ahead: Apply OpenCL Now to Stop." This talk is aimed at both a technical and non-technical audience, and will highlight the decisions made by two fictitious competing startup companies to build the best software in the market. This is a great opportunity for those able to attend the Burlington Ontario event September 4th. Seating is limited to 50 people, so please sign up as soon as possible.

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Khronos Toronto Chapter WebGL meetup a success

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If you were lucky enough to be in TO at last nights Toronto Chapter WebGL meetup at Verold, then you will have had a good night. For those that couldn't make it, you can find slides from Victor Porof online.

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Khronos BOF slides from SIGGRAPH 2014 now online

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The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.

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Rightware Showcases Its First Demo of OpenGL ES 3.1 Test at Siggraph

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Rightware showcased the first public demo of the OpenGL ES 3.1 test called U-Boat at the Khronos BoF at Siggraph 2014. We believe it will be the best OpenGL ES 3.1 content available in the world. The benchmark will be available for licensing within Q4, 2014.

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Ceemple now supports OpenCL

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Ceemple is an innovative solution enabling rapid development of C++ based technical and scientific computing applications. It features JIT compiler and pre-integrated libraries for maximum development productivity, combined with the performance and integration of standard C++. Ceemple now supports OpenCL targets with the bundled OpenCV computer vision library, for improved run-time performance.

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COLLADA BOF @SIGGRAPH today

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Visit the COLLADA BOF at SIGGRAPH on August 13th at 2PM and learn about COLLADA and glTF. COLLADA makes it easy to transport 3D assets among applications, so diverse 3D authoring and content-processing tools can be combined into a production pipeline. Scheduled speakers include Neil Trevett / Nvidia - COLLADA and glTF updates; Dan Toulous / Amobee - glTF at Amobee; Remi Arnaud / AMD - Adding 3D content to Impress | Libreoffice with COLLADA and glTF and Patrick Cozzi / Analytical graphics - glTF in Cesium updates.

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New from Khronos: OpenROAD - See the power of the Khronos ecosystem

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Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.

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