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Implementing FPGA Design with the OpenCL Standard

Altera has released a white paper on implementing FPGA design with OpenCL. Utilizing the Khronos Group’s OpenCL standard on an FPGA may offer significantly higher performance and at much lower power than is available today from hardware architectures such as CPUs, graphics processing units (GPUs), and digital signal processing (DSP) units. In addition, an FPGA-based heterogeneous system (CPU + FPGA) using the OpenCL standard has a significant time-to-market advantage compared to traditional FPGA development using lower level hardware description languages (HDLs) such as Verilog or VHDL.

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WebGL provides GPU acceleration to My Robot Nation consumer-focused 3-D printing

My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.

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S11 OpenCL BOF session videos now online

The Khronos Group has put the entire OpenCL BOF videos online. Session included:

WebGL and OpenGL ES 2.0 online SDK for e-learning

GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.

  • Provides a framework that abstracts context creation, user events, Debug viewport, and display management
  • An online editor with OpenGL ES 2.0 WebGL syntax highlighting.

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Sony Ericsson first to announce WebGL support in mobile browser

In the latest software upgrade we did for the 2011 Xperia phones, we've included WebGL support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson's WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.

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Google’s Angle grows up, improving browser graphics with support for WebGL

Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.

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WebGL playground announced

WebGL playground lets you type in your WebGL script and see the results, all on the same page. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and includes syntax highlighting. You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input, and more.

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Adidas jumps on to the WebGL track

Stopp has recently created a WebGL interactive for the new Adidas f50 football shoe. Although simple in its use, it's nice to see some of the bigger players embracing this new technology.

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MulticoreWare works with AMD on OpenCL multicore tools

MulticoreWare has announced the beta availability of key OpenCL tools and libraries for download from its website. The company has worked with AMD to provide support for OpenCL in multicore design incorporating graphics procesors (GPUs) and CPUs. The latest set of tools provide capabilities such as global memory, global task management and path analysis to ensure developers can achieve maximum benefit from their OpenCL investment.

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Developer Slides from the Khronos Asian Tour now available

Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.

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