libCL is an open-source parallel algorithm library written in C++ and OpenCL, released under the Apache 2.0 license. Based on a thin layer of wrapper classes for OpenCL and OpenGL are implementations of parallel algorithms ranging from simple primitives such as sorting, searching and algebra to complex systems of algorithms for computational research and visualization. libCL emerged out of OpenCL Studio, and as such integrates well with the development environment and its rich prototyping and visualization capabilities.
AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.
Bryan Catanzaro, NVIDIA Research talks discuss the CUDA and OpenCL programming models, GPU architecture, and how to write high performance code on GPUs, illustrating with case studies from application domains such as image and video processing.
The SuperShaper is a small free tool that let's you explore the Super Formula in real-time. It uses OpenCL1.0 to evaluate the formula and OpenGL3.2 for rendering. For maximum performance OpenCL and OpenGL share buffers if possible. The latest version supports any OpenCL capable device in the system (CPU or GPU).
An in-depth comparison of OpenCL and CUDA with a strong running conversation. Take look and add your opinions.
Michael Bien has finished an OpenCL pack for NetBeans. Features include an OpenCL Editor with syntax highlighting code completion and CL reference pages integration, OpenCL compiler integration, In-editor annotations of compiler warnings and errors updated as you type and JOCL project template. Java 7 is required so you will need the Java 7 package on Google Code.
DMP has announced a new two day getting start GLSL Programming training course on October 20th and 21st 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Neil Trevett, president of The Khronos Group, met with Japanese media at SIGGRAPH 2011 in Vancouver, to discuss the recent OpenGL 4.2 announcement and the momentum of the OpenGL advantage against DirectX.
The presentations slides used at the SIGGRAPH 2011 Khronos Group OpenCL and OpenGL BOFs are now available.
We at the Khronos Group wanted you to "Show us the power of COLLADA." Thank you for the great response. We appreciate all your submissions, Likes, questions and all the other interest that was shown. But let's get down to business: We have chosen Gugi: Idle Animation by gavranxyz. We felt the model was very well put together with many nice touches. The idle animation cycle really was the icing on the cake. Huge congrats to gavranxyz from all of us at Khronos! We can't wait to share Gugi with our community.