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Freescale brings OpenCL / OpenGL / OpenVG to automotive dashboards and infotainment systems

EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More

4Gamer interview with Neil Trevett on the release of OpenGL ES 3 and OpenGL 4.3

Japanese tech journalist Zenji Nishikawa recently posted an interview he had with Neil Trevett from SIGGRAPH 2012. The interview, in Japanese, covers the recent release of OpenGL ES 3.0 and OpenGL 4.3.

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COLLADA (.dae) Exporter for Unity updated

With this Unity extension to the editor's 'file' menu, you can take your work from Unity to any COLLADA (.dae format) importing application. You can purchase this item in the Unity Assets store.

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Videos from AFDS now on online

AMD Fusion Developer Summit 12 (AFDS) had many heterogeneous computing and OpenCL talks. The videos have been available on the AFDS site since June, and are now YouTube so anyone can easily learn from them. All recorded videos from AFDS can be seen on the AFDS YouTube Channel.

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A new series of OpenGL ES 2.0 tutorials for iOS is available for download

A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.

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FPL (Field Programmable Logic) 2012 conference keynote: Compiling OpenCL to FPGAs

FPGA is a large array of fine-grained programmable elements that can be configured in such a way to efficiently solve many complex problems. The primary method of design entry for FPGAs is through Hardware Design Languages (HDLs) such as VHDL or Verilog. This talk by Deshanand Singh of Altera, at the FPL2012 conference, explores techniques o program FPGAs at a level of abstraction that is closer to traditional software-centric approaches using OpenCL.

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Omega Resistance WebGL Co-Op Arcade Space Shooter

Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)

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Khronos on Social Media

If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.

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OpenCL: GPGPU Benchmarks

Tom's Hardware has released OpenCL bench marks for NVIDIA's GeForce GTX 650.

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Introducing AMD CodeXL - new unified developer tool suite, available for free

AMD CodeXL is a new unified developer tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, and static OpenCL kernel analysis capabilities, enhancing accessibility for software developers to enter the era of heterogeneous computing. AMD CodeXL is available for free, both as a Visual Studio extension and a standalone user interface application for Windows and Linux.

AMD CodeXL increases developer productivity by helping them identify programming errors and performance issues in their application quickly and easily. Now developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.

AMD CodeXL user group (requires registration) allows users to interact with the CodeXL team, provide feedback, get support and participate in the beta surveys.

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